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Toolbag Documentation (BETA)

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Getting Started

23
  • Application Preferences
  • System Requirements
  • Keyboard Shortcuts
  • Supported File Types
    • Image/Video Formats
    • Toolbag Scene (.tbscene)
    • Universal Scene Description (.usd)
    • Marmoset Viewer (.mview)
    • glTF (.glTF)
    • Autodesk FBX (.fbx)
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Lighting & Rendering

5
  • Render Window
  • Lighting
  • Cameras
  • Shadow Catcher
  • Fog

Baking

8
  • Introduction to Baking
  • Baking Attributes
  • Map Types
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  • Cage Mesh
  • Tangent & Handedness
  • Projection Tools
  • Baking Tips & Tricks

Texturing

16
  • Introduction to Texture Projects
  • Input Maps
  • Project Maps
  • Export & Output Maps
  • Layering & Masking
    • Layers Window
    • Mask Stack
    • Blending Modes
  • Layer Types
    • Base Layers
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User Interface

31
  • Workspaces
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Materials

49
  • Introduction to the Material Editor
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Animation

5
  • Intro to Animation Support
  • Keyframes Window
  • Timeline Window
  • Animation Sets
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Python Integration

1
  • Scripting for Toolbag

Version History

29
  • Toolbag 5
    • Version 5.03
    • Version 5.02
    • Version 5.01
    • Version 5.00
  • Toolbag 4
    • Version 4.06
    • Version 4.05
    • Version 4.04
    • Version 4.03
    • Version 4.02
    • Version 4.01
    • Version 4.00
  • Toolbag 3 (legacy)
    • Version 3.08
    • Version 3.07
    • Version 3.06
    • Version 3.05
    • Version 3.04
    • Version 3.03
    • Version 3.02
    • Version 3.01
    • Version 3.0
  • Toolbag 2 (legacy)
    • Version 2.08
    • Version 2.07
    • Version 2.06
    • Version 2.05
    • Version 2.04
    • Version 2.03
    • Version 2.02
    • Version 2.01
    • Version 2.00
  • Home
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Adjustment Layers

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Adjustment Layers are useful non-destructive layers that allow you to make corrections and enhancements to layers and masks. They have an extra settings section in Material Properties when used as regular layers.

Blur #

This adjustment adds a high-quality blur to the layers or masks listed beneath it. This is UV-based, and checking the Seamless option is useful for eliminating any obvious seams created by adding blur.

SettingDescription
Blur RadiusSets the size or intensity of the blur effect in pixels.
SeamlessBlur across UV seams.
Reset DefaultsReset all settings of the layer.

Curves #

Curves allow you to adjust a spline curve throughout an image’s tonal range on a graph. You can add a point by clicking on the graph and moving it to adjust the tone. To delete a point, right-click it and choose ‘Delete’, or click and drag it outside the graph.

SettingDescription
ChannelSets the active color channel shown in the editor.
ResetReset the selected channel.
Reset AllReset all channels.
Live HistogramWhen enabled, the graph shows changes to the histogram in real-time.
Color HistogramDisplay histogram in color.
HistogramThe upper-right area of the graph represents the highlights, the lower-left area represents the shadows, and the graph’s horizontal axis represents the input levels.

Gradient Map #

A Gradient Map adjustment allows you to map different colors to a tonal range, with the lightest color at one end (white) and the darkest color (black) at the other. The mid-tones handle can be used to shift the balance of the gradient, and additional colors can be added between the main handles by clicking inside the gradient area.

SettingDescription
Gradient SliderGradient slider configured by handles. To create a new color, click anywhere in between the main handles. To delete a handle, click and drag it outside of the slider range, or right-click and select Delete.
Context MenuRight-clicking on the gradient bar or the handle will open a context menu.
EditEdit selected handle.
DeleteDelete the selected handle.
Normalize HandlesEvenly spaces all gradient points.
Reset Default HandlesReset the gradient to default.
Copy GradientCopy the selected gradient.
Paste GradientPaste copied gradient.
Color HandleEdit the color value for the selected handle.
Color PositionEdit the horizontal position of the selected color handle. 
Alpha ValueEdit the alpha value for the selected handle. 
Alpha PositionEdit the horizontal position of the selected alpha handle.

Hue/Saturation #

Adjust the hue, saturation, brightness, and contrast values of the layers below this adjustment. Adjustment layers can be localized when applied as a child layer, and applying it to a mask will only include Value and Contrast sliders.

SettingDescription
HueShifts the hue around the color wheel.
SaturationShifts the saturation/desaturation of colors.
ValueShifts the value of the colors. 
ContrastShifts the contrast of the colors. 
Reset DefaultsResets the original settings for this channel. 
Reset AllResets the original settings for all channels in this layer.

Invert #

Invert has no settings and simply inverts all the pixel colors and brightness values in the current layer as if the image were converted into a negative.

Levels #

Levels allows you to change a texture’s tonal range and color balance by adjusting the intensity levels of image shadows, mid-tones, and highlights. It has a histogram as a visual guide for adjusting key tones.

SettingDescription
ChannelSets the active color channel shown in the editor.
ResetResets the original settings for this channel.
Reset AllResets the original settings for all channels.
Live HistogramVisualize histogram in real-time.
Color HistogramDisplay the histogram in color or grayscale.
Left Histogram ValueAdjusts the value of the darks.
Middle Histogram ValueAdjusts the gamma curve.
Right Histogram ValueAdjusts the values of the lights.
Black OutputClamps the darks to a specified value.
White OutputClamps the lights to a specified value.

Sharpen #

Shapen layers add a sharpness effect, helping to define edges and detail in the layers below.

SettingDescription
Sharpen StrengthSets the sharpness or softness of the details.
Sharpen RadiusSets the size of an area around an edge that should be sharpened.

Recolor #

Recolor layers are used to adjust and remap the colors of existing texture data without repainting it. It allows you to modify color values non-destructively, making it easy to create variations, fine-tune material colors, and quickly iterate on different looks while preserving the underlying texture detail.

SettingDescription
Recolor ModeChoose the recolorization mode.

Simple #

Applies a single color adjustment across the entire input, uniformly recoloring the texture while preserving the original value variation.

SettingDescription
VisibilityToggles the visibility of recolorization for the current target color.
ColorSets the color target.
Reset ColorReset color to its original state.
Invert ColorInverts the values of the map.
ContrastAdjust the contrast of the map.

Primary Color #

Recolors the texture based on a dominant or primary color, allowing you to replace the main color while preserving secondary color information.

SettingDescription
VisibilityToggles the visibility of recolorization for the current target color.
ColorSets the color target.
Reset ColorReset color to its original state.
Invert ColorInverts the values of the map.
ContrastAdjust the contrast of map.
ToleranceSets the strength of the recolorization effect.

Multiple Colors #

Allows multiple colors to be remapped simultaneously, enabling controlled recoloring of distinct color ranges within the texture.

SettingDescription
Color CountDetermines the amount of target colors.
Auto-DetectDetect how many target colors are necessary.
Color ReferenceSource color (automatically generated).
VisibilityToggles the visibility of recolorization for the current target color.
ColorSets the color target.
Reset ColorReset this color to its original state.
Invert ColorInverts the values of the map.
ContrastAdjust the contrast of the map.
ToleranceSets the strength of the recolorization effect.

Custom Colors #

Provides full manual control over color remapping by defining custom color targets, allowing precise and tailored recolor results.

SettingDescription
VisibilityToggles the visibility of recolorization for the current target color.
Source ColorSets the custom color, which determines the area that will be recolored.
Target ColorSets the color target.
Reset ColorReset this color to its original state.
Invert ColorInverts the values of the map.
ContrastAdjust the contrast of the map.
ToleranceSets the strength of the recolorization effect.

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Updated on November 3, 2026
Base LayersProcessor Layers
Table of Contents
  • Blur
  • Curves
  • Gradient Map
  • Hue/Saturation
  • Invert
  • Levels
  • Sharpen
  • Recolor
    • Simple
    • Primary Color
    • Multiple Colors
    • Custom Colors

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