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Toolbag Documentation (BETA)

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Getting Started

23
  • Application Preferences
  • System Requirements
  • Keyboard Shortcuts
  • Supported File Types
    • Image/Video Formats
    • Toolbag Scene (.tbscene)
    • Universal Scene Description (.usd)
    • Marmoset Viewer (.mview)
    • glTF (.glTF)
    • Autodesk FBX (.fbx)
    • Wavefront OBJ (.obj)
    • Collada (.dae)
    • Alembic (.abc)
    • AutoCAD DXF (.dxf)
    • Stereolithography (.stl)
    • Polygon File (.ply)
  • Account & Licensing
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Lighting & Rendering

5
  • Render Window
  • Lighting
  • Cameras
  • Shadow Catcher
  • Fog

Baking

8
  • Introduction to Baking
  • Baking Attributes
  • Map Types
  • Bake Groups
  • Cage Mesh
  • Tangent & Handedness
  • Projection Tools
  • Baking Tips & Tricks

Texturing

16
  • Introduction to Texture Projects
  • Input Maps
  • Project Maps
  • Export & Output Maps
  • Layering & Masking
    • Layers Window
    • Mask Stack
    • Blending Modes
  • Layer Types
    • Base Layers
    • Adjustment Layers
    • Processor Layers
    • Procedural Layers
    • Mask Layers
    • Carve Groups
    • Sync Points
    • Vector Layers
    • Decal Layers

User Interface

31
  • Workspaces
  • Global Texture Settings
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  • Library
    • Introduction to the Library
    • Brushes
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Materials

49
  • Introduction to the Material Editor
  • Layers
    • Mask (Material Layers)
    • Vertex Color (Material Layers)
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    • UV
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  • Diffusion
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    • Refraction
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    • Volumetric Scattering
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  • Reflection
    • GGX
    • Glint
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  • Microsurface
    • Gloss
    • Roughness
    • Advanced Micro
  • Reflectivity
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    • Advanced Metalness
    • Metalness
    • Reflective Index
  • Clearcoat Reflection
    • GGX
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  • Clearcoat Microsurface
    • Gloss
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  • Clearcoat Reflectivity
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  • Occlusion
    • Occlusion
  • Transparency
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Animation

5
  • Intro to Animation Support
  • Keyframes Window
  • Timeline Window
  • Animation Sets
  • Turntable Animation

Python Integration

1
  • Scripting for Toolbag

Version History

29
  • Toolbag 5
    • Version 5.03
    • Version 5.02
    • Version 5.01
    • Version 5.00
  • Toolbag 4
    • Version 4.06
    • Version 4.05
    • Version 4.04
    • Version 4.03
    • Version 4.02
    • Version 4.01
    • Version 4.00
  • Toolbag 3 (legacy)
    • Version 3.08
    • Version 3.07
    • Version 3.06
    • Version 3.05
    • Version 3.04
    • Version 3.03
    • Version 3.02
    • Version 3.01
    • Version 3.0
  • Toolbag 2 (legacy)
    • Version 2.08
    • Version 2.07
    • Version 2.06
    • Version 2.05
    • Version 2.04
    • Version 2.03
    • Version 2.02
    • Version 2.01
    • Version 2.00
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Advanced Micro

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Advanced Micro provides fine-grained control over a material’s microsurface details, allowing you to adjust the appearance of subtle texture variations that affect how light interacts with the surface. This is useful for adding realism to materials by enhancing tiny bumps, scratches, or irregularities.

This shading model uses an Advanced Micro Map (Grayscale) texture input, which defines the intensity and distribution of microsurface details. White areas enhance detail, while black areas reduce it.

Its use cases include:

  • Adding subtle roughness or detail to metals, plastics, or painted surfaces.
  • Enhancing the realism of worn or aged materials.
  • Fine-tuning highlights and micro-reflections for complex materials.

Maps can be created or sourced in several ways:

  • Toolbag Library: Use pre-made textures.
  • Texture Projects in Toolbag: Paint or procedurally generate the map.
  • Third-Party Applications: Author maps externally.
SettingDescription
Microsurface Map Texture SlotAdd a microsurface texture by clicking on the slot or dragging and dropping one from the Library.
Channel SelectionDetermines which channel of the texture map will be used. It’s useful when, instead of using multiple single textures, you use one texture with different grayscale maps in the different texture channels: Red, Green, Blue, and Alpha.
ModeThe interpretation mode of the texture map. Roughness indicates that higher values are rougher, while Smoothness, also referred to as “gloss,” indicates that higher values are smoother.
MaximumSpecifies the maximum microsurface value. Values from the texture are scaled to be no greater than this value.
MinimumSpecifies the minimum microsurface value. Values from the texture are shifted to be no less than this value.
ExponentApplies an exponential curve to values from the texture. This can be useful for color space adjustments and artistic modification. A curve value of 2.2 approximates the sRGB color space, and a curve value of 0.455 approximates an inverse sRGB transform. A value of 1.0 indicates no curve (default).
Horizon SmoothingSets the intensity of the horizon smoothing effect, increasing the material’s apparent smoothness at extreme angles.
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Updated on November 3, 2026
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