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Toolbag Documentation (BETA)

Popular Searches: udim

Getting Started

23
  • Application Preferences
  • System Requirements
  • Keyboard Shortcuts
  • Supported File Types
    • Image/Video Formats
    • Toolbag Scene (.tbscene)
    • Universal Scene Description (.usd)
    • Marmoset Viewer (.mview)
    • glTF (.glTF)
    • Autodesk FBX (.fbx)
    • Wavefront OBJ (.obj)
    • Collada (.dae)
    • Alembic (.abc)
    • AutoCAD DXF (.dxf)
    • Stereolithography (.stl)
    • Polygon File (.ply)
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Lighting & Rendering

5
  • Render Window
  • Lighting
  • Cameras
  • Shadow Catcher
  • Fog

Baking

8
  • Introduction to Baking
  • Baking Attributes
  • Map Types
  • Bake Groups
  • Cage Mesh
  • Tangent & Handedness
  • Projection Tools
  • Baking Tips & Tricks

Texturing

16
  • Introduction to Texture Projects
  • Input Maps
  • Project Maps
  • Export & Output Maps
  • Layering & Masking
    • Layers Window
    • Mask Stack
    • Blending Modes
  • Layer Types
    • Base Layers
    • Adjustment Layers
    • Processor Layers
    • Procedural Layers
    • Mask Layers
    • Carve Groups
    • Sync Points
    • Vector Layers
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User Interface

31
  • Workspaces
  • Global Texture Settings
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  • Selection Tools
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  • Light Controller Tool
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    • Painting Tools Overview
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  • Library
    • Introduction to the Library
    • Brushes
    • Materials
    • Objects
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    • Textures
    • Sync a Shared Repository

Materials

49
  • Introduction to the Material Editor
  • Layers
    • Mask (Material Layers)
    • Vertex Color (Material Layers)
    • Height (Material Layers)
  • Texture
    • UV
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    • Albedo
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  • Diffusion
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    • Refraction
    • Subsurface Scattering
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    • GGX
    • Glint
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    • Hair
  • Microsurface
    • Gloss
    • Roughness
    • Advanced Micro
  • Reflectivity
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    • Occlusion
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Animation

5
  • Intro to Animation Support
  • Keyframes Window
  • Timeline Window
  • Animation Sets
  • Turntable Animation

Python Integration

1
  • Scripting for Toolbag

Version History

29
  • Toolbag 5
    • Version 5.03
    • Version 5.02
    • Version 5.01
    • Version 5.00
  • Toolbag 4
    • Version 4.06
    • Version 4.05
    • Version 4.04
    • Version 4.03
    • Version 4.02
    • Version 4.01
    • Version 4.00
  • Toolbag 3 (legacy)
    • Version 3.08
    • Version 3.07
    • Version 3.06
    • Version 3.05
    • Version 3.04
    • Version 3.03
    • Version 3.02
    • Version 3.01
    • Version 3.0
  • Toolbag 2 (legacy)
    • Version 2.08
    • Version 2.07
    • Version 2.06
    • Version 2.05
    • Version 2.04
    • Version 2.03
    • Version 2.02
    • Version 2.01
    • Version 2.00
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Projection Tools

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Toolbag’s baker features innovative tools for controlling the projection distance and direction of the cage by painting directly in the viewport. The cage and skew settings are stored per bake group. If you need more control over a specific object or element, separate it into a new group. If your mesh file is reloaded, cage and skew settings are retained where possible, so your changes will be saved as long as the UVs do not change (in which case you will want to clear the maps).

Offset #

The Min and Max Offset values correspond to the offset map’s minimum (black) and maximum (white) extension points. Click Paint Offset to open the offset map editor. By default, the offset map is set to an even gray to provide room to sculpt the cage in both directions.

Before you start painting, set the sliders to the minimum and maximum values so your high poly mesh fits fully inside. This will ensure that the range of the offset map is suitable. Once you’ve set your base values, you can click Estimate Offset, which will calculate the best guess based on the shape of your low poly mesh.

Skew #

Click Paint Skew to correct details recorded poorly due to an off-axis projection direction. Skew maps create a per-pixel blend between the face normals of the low poly mesh and the cage normals. Skew painting allows you to massage the direction to fix projection errors. Black corresponds to full skew correction, while white corresponds to no correction.

Painting #

Offset and skew maps can be painted in both 2D and 3D. The painting tools use Photoshop-style hotkeys for the brush: [ and ] for Size, Ctrl + [ and ] for Sharpness, and 1-0 for Flow. Hold Ctrl to invert the color and paint in the opposite direction. 3D painting only works on areas of your model that have UVs in the 0-1 range. The offset and skew maps use a fixed 512×512 texture.

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Updated on July 25, 2023
Tangent & HandednessBaking Tips & Tricks
Table of Contents
  • Offset
  • Skew
  • Painting

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