Skip to content
Marmoset Logo
  • Toolbag

    FEATURES

    • Edit
    • Bake
    • Texture
    • Render
    • Library
    • – Asset Browser
    • Viewer

    EXPERTISE

    • Character Art
    • Environment Art
    • Hard Surface Art
    • Film & TV

    TOOLBAG FOR

    • Studios
    • Schools

    COMMUNITY

    • Discord
    • Reddit
    • Facebook
    • Instagram
    • Youtube
    • Twitter
  • Tutorials
  • Documentation
  • Free Trial
  • Buy Now
  • Toolbag
    • Features
      • Setup
      • Bake
      • Texture
      • Render
      • Library
      • Viewer
    • Toolbag For
      • Studios
      • Schools
    • Community
      • Discord
      • Reddit
      • Facebook
      • Instagram
      • Youtube
      • Twitter
  • Resources
  • Support
  • Get Started
  • Get Started
  • Buy License
  • Account
  • Cart

Toolbag Documentation (BETA)

Popular Searches: udim

Getting Started

23
  • Application Preferences
  • System Requirements
  • Keyboard Shortcuts
  • Supported File Types
    • Image/Video Formats
    • Toolbag Scene (.tbscene)
    • Universal Scene Description (.usd)
    • Marmoset Viewer (.mview)
    • glTF (.glTF)
    • Autodesk FBX (.fbx)
    • Wavefront OBJ (.obj)
    • Collada (.dae)
    • Alembic (.abc)
    • AutoCAD DXF (.dxf)
    • Stereolithography (.stl)
    • Polygon File (.ply)
  • Account & Licensing
    • Account Overview
    • Starting a Free Trial
    • Individual License Management
    • Studio License Management
    • Academic License Management
    • Offline Licensing
    • Access Order History
    • Manage Subscription Settings

Lighting & Rendering

5
  • Render Window
  • Lighting
  • Cameras
  • Shadow Catcher
  • Fog

Baking

8
  • Introduction to Baking
  • Baking Attributes
  • Map Types
  • Bake Groups
  • Cage Mesh
  • Tangent & Handedness
  • Projection Tools
  • Baking Tips & Tricks

Texturing

16
  • Introduction to Texture Projects
  • Input Maps
  • Project Maps
  • Export & Output Maps
  • Layering & Masking
    • Layers Window
    • Mask Stack
    • Blending Modes
  • Layer Types
    • Base Layers
    • Adjustment Layers
    • Processor Layers
    • Procedural Layers
    • Mask Layers
    • Carve Groups
    • Sync Points
    • Vector Layers
    • Decal Layers

User Interface

31
  • Workspaces
  • Global Texture Settings
  • Tool Settings
  • Selection Tools
  • Transform Tools
  • Light Controller Tool
  • Focus Tool
  • Color Picker
  • Viewports
  • Scene Window
  • History
  • Status Bar
  • Painting Tools
    • Painting Tools Overview
    • Paint/Erase
    • Flood Tool
    • Gradient Tool
    • Symmetry
    • Stencil
    • Clone Tool
    • Smudge Tool
    • Decal Tool
  • Library
    • Introduction to the Library
    • Brushes
    • Materials
    • Objects
    • Scenes
    • Skies
    • Smart Materials
    • Smart Masks
    • Textures
    • Sync a Shared Repository

Materials

49
  • Introduction to the Material Editor
  • Layers
    • Mask (Material Layers)
    • Vertex Color (Material Layers)
    • Height (Material Layers)
  • Texture
    • UV
    • UDIM
    • Triplanar
  • Displacement
    • Height
    • Vector
    • Parallax
  • Surface
    • Normals
    • Detail Normals
    • Bevel
  • Albedo
    • Albedo
    • Vertex Color (Albedo)
    • Albedo Gradient
  • Diffusion
    • Unlit
    • Lambertian
    • Microfiber
  • Transmission
    • Refraction
    • Subsurface Scattering
    • Volumetric Scattering
    • Thin Surface
  • Reflection
    • GGX
    • Glint
    • Anisotropic
    • Hair
  • Microsurface
    • Gloss
    • Roughness
    • Advanced Micro
  • Reflectivity
    • Specular
    • Advanced Metalness
    • Metalness
    • Reflective Index
  • Clearcoat Reflection
    • GGX
    • Anisotropic
    • Newton’s Rings
    • Hair
  • Clearcoat Microsurface
    • Gloss
    • Roughness
    • Advanced Micro
  • Clearcoat Reflectivity
    • Specular
    • Reflective Index
  • Emission
    • Emissive
    • Heat
    • Fluorescent
  • Occlusion
    • Occlusion
  • Transparency
    • Cutout
    • Dither

Animation

5
  • Intro to Animation Support
  • Keyframes Window
  • Timeline Window
  • Animation Sets
  • Turntable Animation

Python Integration

1
  • Scripting for Toolbag

Version History

29
  • Toolbag 5
    • Version 5.03
    • Version 5.02
    • Version 5.01
    • Version 5.00
  • Toolbag 4
    • Version 4.06
    • Version 4.05
    • Version 4.04
    • Version 4.03
    • Version 4.02
    • Version 4.01
    • Version 4.00
  • Toolbag 3 (legacy)
    • Version 3.08
    • Version 3.07
    • Version 3.06
    • Version 3.05
    • Version 3.04
    • Version 3.03
    • Version 3.02
    • Version 3.01
    • Version 3.0
  • Toolbag 2 (legacy)
    • Version 2.08
    • Version 2.07
    • Version 2.06
    • Version 2.05
    • Version 2.04
    • Version 2.03
    • Version 2.02
    • Version 2.01
    • Version 2.00
  • Home
  • Home Page
  • Version History
  • Toolbag 5
View Categories

Version 5.00

0:00 / 2:50

Release Date #


5008 Hotfix: October 31st, 2024
5007: October 10th, 2024

Release Announcement: https://marmoset.co/posts/marmoset-toolbag-5-official-release

Installers #


Windows: Download 5.00 (.exe)
macOS: Download 5.00 (.pkg)

5.00 Hotfix Changelog (5008) #


Texturing & Painting Fixes #

  • Fixed a crash when opening certain files with texture projects.
  • Fixed a crash with the flood fill tool when painting on meshes that have UVs outside of the 0-1 range.
  • Fixed a crash if the texture project resolution was set to a very small size.
  • Prevented a crash when loading 8x2K input maps into a 4x4K texture project.
  • Improved the quality of vector shape projection. Shapes are now smoother and more consistent when rendered over various styles of topology.
  • Thin vector shapes should no longer fade into the surface when drawn over complex meshes.
  • Vector points are now restrained to mesh boundaries and will not explode if snapped to a shape on a different mesh.
  • Toggling the visibility of tube shapes in vector layers now works.
  • Smart materials now ignore the active tile state, resolving a problem where layers wouldn’t render on certain tiles with custom smart materials.
  • Carve groups saved into smart materials now load as the correct group type.
  • The carve group GUI now refreshes as expected when converting a regular group to a carve group.
  • Fixed an issue that caused incorrect sync point data on Mac.
  • The color selection layer now works better with material ID maps (and other ID types) that have slight color variations due to compression or noise.
  • Fixed artifacts that can show up at the edges of brush strokes under certain conditions.
  • Fixed a problem that prevented the brush from painting on certain tiles in multiple texture sets mode.
  • Stencils are no longer offset when painting in UDIM or multiple texture sets mode in the canvas view.

Baking Fixes #

  • Cages now work better with meshes that have acute angles, including picatinny rails.
  • Custom cages should work as expected again.

Rendering & Material Fixes #

  • Triplanar displacement mapping should now update as expected when moving meshes in the scene.
  • Resolved some GUI issues for layered materials when duplicating layers.
  • Fixed a crash with a certain mesh that used layered materials and vertex color blending.
  • Raytraced shadows should no longer be out of date when moving meshes that have transparent materials.
  • Mask GUI options now update as expected when adding mask images to layered materials.
  • Channel selection for various textures (roughness, metalness, etc) now works correctly in UDIM mode.
  • Fixed a crash on app launch if the template material was configured to use displacement.
  • Normal and parallax mapping is now accounted for with materials that use rotation.
  • Lights that do not cast shadows now work in hybrid mode.
  • Fixed a visibility clipping problem with certain groom meshes in the raytraced renderer.
  • Animated groom properties now work in all render modes.

5.00 Changelog (5007) #


New in Baking #

  • UDIM texture baking
  • Interactive Baking mode
  • Bevel Shader Baking
  • Material Property Baking

New in Texturing & Painting #

  • UDIM Texture Project support
  • Multiple Texture Set support
  • Vector Layers
  • Sync Points
  • Generate Missing Input Maps
  • Carve Groups
  • Clone Tool
  • Anisotropic Direction Painting
  • Recolor Adjustment Layers
  • Improved Fill Color Recoloring
  • Color Selection (Mat ID) Improvements

New in Rendering & Materials #

  • UDIM material editing support
  • Hybrid render mode
  • Material Layering
  • Bevel Shader
  • Groom Hair Rendering
  • Triplanar Materials
  • Procedural Skies
  • Revamped Rendering – Up to 10x Faster
  • AgX Tone Mapping

Miscellaneous Additions #

  • Updated UI Style
  • Progress Bar Improvements
  • Native Apple Silicon support
Was this page helpful?
Updated on August 27, 2026
Version 5.01Version 5.03
Table of Contents
  • Release Date
  • Installers
  • 5.00 Hotfix Changelog (5008)
    • Texturing & Painting Fixes
    • Baking Fixes
    • Rendering & Material Fixes
  • 5.00 Changelog (5007)
    • New in Baking
    • New in Texturing & Painting
    • New in Rendering & Materials
    • Miscellaneous Additions

Join our Newsletter

Products

  • Toolbag
  • Hexels
  • Hexels Effects
  • Hexels Support

Community

  • Toolbag User Group
  • Hexels User Group
  • Marmoset Discord

Legal

  • EULA
  • Privacy
  • Cookies

Connect With Us

  • support@marmoset.co
© Marmoset LLC,