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Toolbag Documentation (BETA)

Popular Searches: udim

Getting Started

23
  • Application Preferences
  • System Requirements
  • Keyboard Shortcuts
  • Supported File Types
    • Image/Video Formats
    • Toolbag Scene (.tbscene)
    • Universal Scene Description (.usd)
    • Marmoset Viewer (.mview)
    • glTF (.glTF)
    • Autodesk FBX (.fbx)
    • Wavefront OBJ (.obj)
    • Collada (.dae)
    • Alembic (.abc)
    • AutoCAD DXF (.dxf)
    • Stereolithography (.stl)
    • Polygon File (.ply)
  • Account & Licensing
    • Account Overview
    • Starting a Free Trial
    • Individual License Management
    • Studio License Management
    • Academic License Management
    • Offline Licensing
    • Access Order History
    • Manage Subscription Settings

Lighting & Rendering

5
  • Render Window
  • Lighting
  • Cameras
  • Shadow Catcher
  • Fog

Baking

8
  • Introduction to Baking
  • Baking Attributes
  • Map Types
  • Bake Groups
  • Cage Mesh
  • Tangent & Handedness
  • Projection Tools
  • Baking Tips & Tricks

Texturing

16
  • Introduction to Texture Projects
  • Input Maps
  • Project Maps
  • Export & Output Maps
  • Layering & Masking
    • Layers Window
    • Mask Stack
    • Blending Modes
  • Layer Types
    • Base Layers
    • Adjustment Layers
    • Processor Layers
    • Procedural Layers
    • Mask Layers
    • Carve Groups
    • Sync Points
    • Vector Layers
    • Decal Layers

User Interface

31
  • Workspaces
  • Global Texture Settings
  • Tool Settings
  • Selection Tools
  • Transform Tools
  • Light Controller Tool
  • Focus Tool
  • Color Picker
  • Viewports
  • Scene Window
  • History
  • Status Bar
  • Painting Tools
    • Painting Tools Overview
    • Paint/Erase
    • Flood Tool
    • Gradient Tool
    • Symmetry
    • Stencil
    • Clone Tool
    • Smudge Tool
    • Decal Tool
  • Library
    • Introduction to the Library
    • Brushes
    • Materials
    • Objects
    • Scenes
    • Skies
    • Smart Materials
    • Smart Masks
    • Textures
    • Sync a Shared Repository

Materials

49
  • Introduction to the Material Editor
  • Layers
    • Mask (Material Layers)
    • Vertex Color (Material Layers)
    • Height (Material Layers)
  • Texture
    • UV
    • UDIM
    • Triplanar
  • Displacement
    • Height
    • Vector
    • Parallax
  • Surface
    • Normals
    • Detail Normals
    • Bevel
  • Albedo
    • Albedo
    • Vertex Color (Albedo)
    • Albedo Gradient
  • Diffusion
    • Unlit
    • Lambertian
    • Microfiber
  • Transmission
    • Refraction
    • Subsurface Scattering
    • Volumetric Scattering
    • Thin Surface
  • Reflection
    • GGX
    • Glint
    • Anisotropic
    • Hair
  • Microsurface
    • Gloss
    • Roughness
    • Advanced Micro
  • Reflectivity
    • Specular
    • Advanced Metalness
    • Metalness
    • Reflective Index
  • Clearcoat Reflection
    • GGX
    • Anisotropic
    • Newton’s Rings
    • Hair
  • Clearcoat Microsurface
    • Gloss
    • Roughness
    • Advanced Micro
  • Clearcoat Reflectivity
    • Specular
    • Reflective Index
  • Emission
    • Emissive
    • Heat
    • Fluorescent
  • Occlusion
    • Occlusion
  • Transparency
    • Cutout
    • Dither

Animation

5
  • Intro to Animation Support
  • Keyframes Window
  • Timeline Window
  • Animation Sets
  • Turntable Animation

Python Integration

1
  • Scripting for Toolbag

Version History

29
  • Toolbag 5
    • Version 5.03
    • Version 5.02
    • Version 5.01
    • Version 5.00
  • Toolbag 4
    • Version 4.06
    • Version 4.05
    • Version 4.04
    • Version 4.03
    • Version 4.02
    • Version 4.01
    • Version 4.00
  • Toolbag 3 (legacy)
    • Version 3.08
    • Version 3.07
    • Version 3.06
    • Version 3.05
    • Version 3.04
    • Version 3.03
    • Version 3.02
    • Version 3.01
    • Version 3.0
  • Toolbag 2 (legacy)
    • Version 2.08
    • Version 2.07
    • Version 2.06
    • Version 2.05
    • Version 2.04
    • Version 2.03
    • Version 2.02
    • Version 2.01
    • Version 2.00
  • Home
  • Home Page
  • Version History
  • Toolbag 4
View Categories

Version 4.01

0:00 / 3:06

Release Date #


December 21st, 2020

Installers #


  • Windows: Download 4.01 (.exe)
  • OS X: Download 4.01 (.pkg)

4.01 Changelog #


Rendering #

  • Canceling a render should no longer crash.
  • Clicking on the main window during a render should no longer show the unresponsive application error.
  • Overwrite existing now works as it should with MP4/AVI video renders.
  • The watermark works again for renders. We’ve added a scale slider too.
  • The lens flare effect works again for renders as well.
  • When overwrite existing is off, the iteration numbers are now appended at the end of the file name.
  • It’s no longer possible to have only one active render camera or render pass.
  • We fixed a bug that caused refractive materials to be too bright -on certain AMD video cards.
  • The microfiber shading model should no longer create hot pixels when using raster rendering and high sample counts.
  • Unlit surfaces now render correctly when using ray tracing and DOF.
  • Adjusting the PNTriangles level slider now correctly updates the displaced result.

Texturing #

  • Painting performance has been improved.
  • We’ve added custom input and project map types.
  • You can now drag a texture to the brush preview area to load it.
  • Dragging a smart mask between layers rather than onto them now creates an empty group with a mask. This will no longer cause a bad state in the layer stack as well.
  • Shift+Ctrl+RMB will now rotate the brush.
  • The gradient tool now works as expected and should not cause crashes when using or changing tools.
  • The color selection layer will no longer crash when more than 4 entries are added.
  • The flood tool now more reliably with contiguous meshes over different UV islands.
  • AO input maps are now composited correctly.
  • Using the brush tool after the gradient no longer creates bad strokes.
  • Clicking with the left or right buttons on a stylus during a stroke should no longer corrupt stroke data, and right-click should no longer open the context menu.
  • Loading a brush preset with no brush texture set will now clear the texture if one exists.
  • We’ve fixed some bugs related to different projection and size space settings in the brush.
  • The sharpness setting in the dirt & scratch layer types no longer causes artifacts.

Library #

  • We fixed a crash that could happen if you were not connected to the internet/could not connect to the library server.
  • All sub-categories are now collapsed in the tree view by default.
  • We’ve added tooltips for all library window UI elements.
  • Downloading an asset before its thumbnail has loaded now works.
  • It’s no longer possible to set both the downloaded and user directory to the same folder.

UI #

  • We’ve improved the login window and account creation process.
  • You can now close the window with the X button at the login screen.
  • We resolved an issue with workspaces that could result in a window blocking the login screen.
  • Window scaling now updates when windows are dragged between monitors with different resolutions and DPI scaling settings.
  • Tooltips should reposition themselves rather than go off-screen or below the taskbar now.
  • Vertical collapse no longer puts the scene and material editor windows in bad states.
  • Toolbag now registers the alt key on the first click when coming to Toolbag from another application.

Baker #

  • Group ID map bakes work as expected again
  • Responsiveness and stability should be better when baking very high poly meshes with baker priority set to responsive.

Animation #

  • It should no longer be possible to create bad keyframe data and old scenes with bad data should be repaired when loaded.
  • Sky objects that share the same sky preset will no longer have their rotation improperly linked when one of the two has keyframed data.
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Updated on April 14, 2023
Version 4.02Version 4.00
Table of Contents
  • Release Date
  • Installers
  • 4.01 Changelog
    • Rendering
    • Texturing
    • Library
    • UI
    • Baker
    • Animation

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