Skip to content
Marmoset Logo
  • Toolbag

    FEATURES

    • Edit
    • Bake
    • Texture
    • Render
    • Library
    • – Asset Browser
    • Viewer

    EXPERTISE

    • Character Art
    • Environment Art
    • Hard Surface Art
    • Film & TV

    TOOLBAG FOR

    • Studios
    • Schools

    COMMUNITY

    • Discord
    • Reddit
    • Facebook
    • Instagram
    • Youtube
    • Twitter
  • Tutorials
  • Documentation
  • Free Trial
  • Buy Now
  • Toolbag
    • Features
      • Setup
      • Bake
      • Texture
      • Render
      • Library
      • Viewer
    • Toolbag For
      • Studios
      • Schools
    • Community
      • Discord
      • Reddit
      • Facebook
      • Instagram
      • Youtube
      • Twitter
  • Resources
  • Support
  • Get Started
  • Get Started
  • Buy License
  • Account
  • Cart

Toolbag Documentation (BETA)

Popular Searches: udim

Getting Started

23
  • Application Preferences
  • System Requirements
  • Keyboard Shortcuts
  • Supported File Types
    • Image/Video Formats
    • Toolbag Scene (.tbscene)
    • Universal Scene Description (.usd)
    • Marmoset Viewer (.mview)
    • glTF (.glTF)
    • Autodesk FBX (.fbx)
    • Wavefront OBJ (.obj)
    • Collada (.dae)
    • Alembic (.abc)
    • AutoCAD DXF (.dxf)
    • Stereolithography (.stl)
    • Polygon File (.ply)
  • Account & Licensing
    • Account Overview
    • Starting a Free Trial
    • Individual License Management
    • Studio License Management
    • Academic License Management
    • Offline Licensing
    • Access Order History
    • Manage Subscription Settings

Lighting & Rendering

5
  • Render Window
  • Lighting
  • Cameras
  • Shadow Catcher
  • Fog

Baking

8
  • Introduction to Baking
  • Baking Attributes
  • Map Types
  • Bake Groups
  • Cage Mesh
  • Tangent & Handedness
  • Projection Tools
  • Baking Tips & Tricks

Texturing

16
  • Introduction to Texture Projects
  • Input Maps
  • Project Maps
  • Export & Output Maps
  • Layering & Masking
    • Layers Window
    • Mask Stack
    • Blending Modes
  • Layer Types
    • Base Layers
    • Adjustment Layers
    • Processor Layers
    • Procedural Layers
    • Mask Layers
    • Carve Groups
    • Sync Points
    • Vector Layers
    • Decal Layers

User Interface

31
  • Workspaces
  • Global Texture Settings
  • Tool Settings
  • Selection Tools
  • Transform Tools
  • Light Controller Tool
  • Focus Tool
  • Color Picker
  • Viewports
  • Scene Window
  • History
  • Status Bar
  • Painting Tools
    • Painting Tools Overview
    • Paint/Erase
    • Flood Tool
    • Gradient Tool
    • Symmetry
    • Stencil
    • Clone Tool
    • Smudge Tool
    • Decal Tool
  • Library
    • Introduction to the Library
    • Brushes
    • Materials
    • Objects
    • Scenes
    • Skies
    • Smart Materials
    • Smart Masks
    • Textures
    • Sync a Shared Repository

Materials

49
  • Introduction to the Material Editor
  • Layers
    • Mask (Material Layers)
    • Vertex Color (Material Layers)
    • Height (Material Layers)
  • Texture
    • UV
    • UDIM
    • Triplanar
  • Displacement
    • Height
    • Vector
    • Parallax
  • Surface
    • Normals
    • Detail Normals
    • Bevel
  • Albedo
    • Albedo
    • Vertex Color (Albedo)
    • Albedo Gradient
  • Diffusion
    • Unlit
    • Lambertian
    • Microfiber
  • Transmission
    • Refraction
    • Subsurface Scattering
    • Volumetric Scattering
    • Thin Surface
  • Reflection
    • GGX
    • Glint
    • Anisotropic
    • Hair
  • Microsurface
    • Gloss
    • Roughness
    • Advanced Micro
  • Reflectivity
    • Specular
    • Advanced Metalness
    • Metalness
    • Reflective Index
  • Clearcoat Reflection
    • GGX
    • Anisotropic
    • Newton’s Rings
    • Hair
  • Clearcoat Microsurface
    • Gloss
    • Roughness
    • Advanced Micro
  • Clearcoat Reflectivity
    • Specular
    • Reflective Index
  • Emission
    • Emissive
    • Heat
    • Fluorescent
  • Occlusion
    • Occlusion
  • Transparency
    • Cutout
    • Dither

Animation

5
  • Intro to Animation Support
  • Keyframes Window
  • Timeline Window
  • Animation Sets
  • Turntable Animation

Python Integration

1
  • Scripting for Toolbag

Version History

29
  • Toolbag 5
    • Version 5.03
    • Version 5.02
    • Version 5.01
    • Version 5.00
  • Toolbag 4
    • Version 4.06
    • Version 4.05
    • Version 4.04
    • Version 4.03
    • Version 4.02
    • Version 4.01
    • Version 4.00
  • Toolbag 3 (legacy)
    • Version 3.08
    • Version 3.07
    • Version 3.06
    • Version 3.05
    • Version 3.04
    • Version 3.03
    • Version 3.02
    • Version 3.01
    • Version 3.0
  • Toolbag 2 (legacy)
    • Version 2.08
    • Version 2.07
    • Version 2.06
    • Version 2.05
    • Version 2.04
    • Version 2.03
    • Version 2.02
    • Version 2.01
    • Version 2.00
  • Home
  • Home Page
  • Getting Started
  • Supported File Types
View Categories

Collada (.dae)

0:00 / 0:45

Overview #

The Digital Asset Exchange (.dae) file format, also known as Collada, is an open standard XML-based format used to exchange digital assets between different software applications. It was developed by the Khronos Group in collaboration with several industry leaders to provide a common interchange format for 3D content creation tools. Collada files can contain various data types, including 3D models, animations, textures, and materials. This format enables seamless collaboration and interoperability among different software platforms, making it a popular choice for game developers, architects, and designers.

Scene Objects #

Scene ObjectImportExportNote
Mesh✅✅
Material✅✅Toolbag supports import and export only the material’s Names without any values.
Light❌❌
Camera❌❌
Texture Project❌❌
Bake Project❌❌
Shadow Catcher❌❌
Turntable❌❌
Backdrop❌❌
Fog❌❌
Groom❌❌

Mesh Data #

Mesh DataImportExportNote
Animation ✅❌
Normals✅✅
UVs✅✅
Vertex Color✅❌Toolbag supports the import of Vertex Color but not the export.
N-Gons❌❌N-Gons of the model will be automatically triangulated.
Sub-D❌✅
Displacement❌✅
Was this page helpful?
Updated on February 3, 2025
Wavefront OBJ (.obj)Alembic (.abc)
Table of Contents
  • Overview
  • Scene Objects
  • Mesh Data

Join our Newsletter

Products

  • Toolbag
  • Hexels
  • Hexels Effects
  • Hexels Support

Community

  • Toolbag User Group
  • Hexels User Group
  • Marmoset Discord

Legal

  • EULA
  • Privacy
  • Cookies

Connect With Us

  • support@marmoset.co
© Marmoset LLC,