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Toolbag Documentation (BETA)

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Getting Started

23
  • Application Preferences
  • System Requirements
  • Keyboard Shortcuts
  • Supported File Types
    • Image/Video Formats
    • Toolbag Scene (.tbscene)
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Lighting & Rendering

5
  • Render Window
  • Lighting
  • Cameras
  • Shadow Catcher
  • Fog

Baking

8
  • Introduction to Baking
  • Baking Attributes
  • Map Types
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  • Projection Tools
  • Baking Tips & Tricks

Texturing

16
  • Introduction to Texture Projects
  • Input Maps
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  • Layering & Masking
    • Layers Window
    • Mask Stack
    • Blending Modes
  • Layer Types
    • Base Layers
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User Interface

31
  • Workspaces
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Materials

49
  • Introduction to the Material Editor
  • Layers
    • Mask (Material Layers)
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Animation

5
  • Intro to Animation Support
  • Keyframes Window
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Python Integration

1
  • Scripting for Toolbag

Version History

29
  • Toolbag 5
    • Version 5.03
    • Version 5.02
    • Version 5.01
    • Version 5.00
  • Toolbag 4
    • Version 4.06
    • Version 4.05
    • Version 4.04
    • Version 4.03
    • Version 4.02
    • Version 4.01
    • Version 4.00
  • Toolbag 3 (legacy)
    • Version 3.08
    • Version 3.07
    • Version 3.06
    • Version 3.05
    • Version 3.04
    • Version 3.03
    • Version 3.02
    • Version 3.01
    • Version 3.0
  • Toolbag 2 (legacy)
    • Version 2.08
    • Version 2.07
    • Version 2.06
    • Version 2.05
    • Version 2.04
    • Version 2.03
    • Version 2.02
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Cameras

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Toolbag’s camera system is designed to simulate the behavior of real-world cameras, allowing you to control settings like Depth of Field and Field of View similarly to how you would in real life. 

Camera Object #

Each scene has a Main Camera object by default, found in the Scene hierarchy. To create more cameras, press Ctrl+K on your keyboard or add one via the Scene menu > Add Object > Camera.

Camera Settings #

Control #

The Control menu lets you adjust the camera’s behavior during animated sequences. Adjusting these settings is relevant to video renders only. 

SettingDescription
(Alt + W, A, S, D, Q, E)Use these controls to move the camera forward, left, back, right, up, and down.
Move SpeedIf “Auto” is unchecked, this controls how fast the camera moves through the scene when using the keyboard controls. For complex environments, it may be helpful to set this value manually.
Move Speed AutoWhen enabled, the camera move speed is determined automatically based on scene size. It can be helpful to disable this for complex environments and set the move speed manually.
(Alt + Middle)Use these controls to pan the camera.
Pan SpeedControls how fast the camera pans through the scene. For complex environments, it can be helpful to set this value manually.
Pan Speed AutoWhen checked, the camera pan speed is determined automatically based on scene size. Disabling this and manually setting the pan speed for complex environments can be helpful.
Orbit StyleWhen enabled, the camera will rotate around a point in the scene. When disabled, the camera will be free-look or first-person shooter-style.
Orbit DistanceSets the distance from the camera to its rotation point. Press Ctrl+F to set the orbit distance to the center of the currently selected object, and Shift+Ctrl+F to set it to the scene’s center. This setting does not apply when the orbit style is disabled.
Follow TargetContinually points the camera to the current target object, if present.
Follow LagSpecifies how closely the camera follows the target object.

Limits #

You can set Limits to a camera object to limit how others view your model on the web. This is relevant when the scene is uploaded via the Marmoset Viewer.

SettingDescription
Use Limits in ViewportUse limit settings to constrain camera motion in the Toolbag viewport. Active limits always export to Marmoset Viewer regardless of this setting.
Pan LimitsConstraints camera panning either completely or to vertical motion only.
Limit NearEnforces a minimum orbit distance, specified by the “Orbit Near” value.
Limit FarEnforces a maximum orbit distance, specified by the “Orbit Far” value.
Orbit NearSpecifies the minimum orbit distance.
Orbit FarSets the “Orbit Near” value to the current orbit distance.
Set FarSets the “Orbit Far” value to the current orbit distance.
Set NearSets the “Orbit Near” value to the current orbit distance.
Limit Orbit PitchEnforces a minimum and maximum pitch angle, or vertical orbit, specified by the “Min Pitch” and “Max Pitch” values. Pitch limits may also be adjusted directly in the viewport. Hold the Ctrl key to adjust both minimum and maximum limits simultaneously.
Min PitchThe minimum pitch angle, or vertical orbit, in degrees.
Max PitchThe maximum pitch angle, or vertical orbit, in degrees.
Limit Orbit YawEnforces a minimum and maximum yaw angle, or horizontal orbit, specified by the “Min Yaw” and “Max Yaw” values. Yaw limits may also be adjusted directly in the viewport. Hold the Ctrl key to adjust both minimum and maximum limits simultaneously.
Min YawThe minimum pitch angle, or vertical orbit, in degrees.
Max YawThe maximum yaw angle, or horizontal orbit, in degrees.
Yaw OffsetShifts the yaw values by a constant offset, in degrees. This is useful for easily re-orienting the yaw range.
Center on ViewCenters the current yaw and pitch ranges around the current camera orientation. This is useful for easily re-orienting the pitch and yaw ranges to frame a chosen camera position.

Lens #

Below are the settings found under the Camera Lens menu.

SettingDescription
ModeDetermines which camera type to use, perspective or orthographic.
Field of View (Perspective)Controls how much of the scene is visible, by setting the vertical field of view of the lens (in degrees). Lowering the value provides a narrower view, while increasing the value provides a wider view.
Scale (Orthographic)Controls how much of the scene is visible by setting the scale of the camera. Decreasing zooms into the scene, while increasing zooms out.
Near PlaneAdjusts the automatic near clipping plane. Lower values can be useful to fix false clipping that can occur with nearby objects in large scenes. Note that values near zero may cause rendering artifacts in distant or intersecting objects.
Safe FramePreviews the region of the viewport that will be present in exported screenshots and videos.
Frame OpacitySets the opacity of the safe frame.

Focus #

The Depth of Field setting’s behavior is based on the functionality of a real-life camera’s aperture settings. It determines the distance between close and distant objects and adjusts sharpness and blur according to the set focal length. Lower focal lengths equate to more blur and defocus in the image. 

Toolbag has two different DoF modes:

  1. Post Effect: This is raster rendering-based, meaning it is not physically correct. However, it is the faster alternative, making it a good choice for quick video and preview renders, creates less noise, and is much less demanding on performance. Because it is much simpler than Ray Tracing DoF, it renders transparent objects with incorrect blur and may include other artifacts.
  2. Ray Traced: This mode is physically correct, making it the best option to achieve the highest quality DoF. It is much more demanding on performance and requires enabling Ray Tracing mode. It also generates a lot of noise, which may require additional samples and denoising to resolve.

To learn more about how these DoF settings work, please refer to our Depth of Field quick guide.

SettingDescription
Depth of FieldEnables the depth of field effect, which blurs areas in front or behind the focal point. This setting has an adverse effect on performance.
Sticky FocusEnables the sticky focus feature, which maintains the focus point after the camera is re-positioned.
Focal LengthThe ratio of focal length to aperture diameter. Lower numbers give more defocus.
Focus DistanceDetermines the location of the focal point in relation to the camera. This distance can also be set by middle-clicking on an object in the viewport.
Focus ToolEngages the focus tool, which allows you to click a point on the screen to set the focus distance.
Anamorphic Bokeh RatioHorizontal distortion ratio for simulating anamorphic lens bokeh.
ApertureDetermines the aperture shape, which controls the appearance of the out-of-focus highlights and lens flares. New shapes can be created and loaded as well.
Load ApertureLoad a custom aperture shape that controls the out-of-focus highlights and lens flares.
Aperture RotationSets the direction of the aperture shape for both out-of-focus highlights and lens flares.

Flare

The lens flare effect happens when light enters a camera lens, creating bright streaks or halos in the picture. Adding extra light effects around the light sources makes the image or video look more dramatic and interesting. 

The Lens Flare effect in Toolbag accurately replicates how light interacts with lens elements using an advanced effect modeled on the flares created from complex, real-world optical designs.

Lens Flares can be customized to preference, with adjustments available individually for each light and globally for the camera. Below, we’ll look at where you’ll find these settings and how to make the most of them.

To edit an individual light’s lens flare, select the Light object in the scene, enable Cast Lens Flare, and tweak its strength. After deciding which lights will cast lens flares, select the Camera object of your choice and look to the Flare and Focus sections of Lens settings to control the global aesthetic of the flares generated.

SettingDescription
StrengthSets the intensity of the lens flare effect.
Coating ColorSimulates a thin surface layer on the lens system, changing the color and appearance of lens flares.
SizeSets the size of the individual flares or “ghosts”.

Changing the Aperture shape in the Focus section offers more room for creativity, allowing you to mimic specific bokeh and flare effects you may have in mind. Aperture shapes are available for your desired lens flare effect, such as circles, hearts, and multi-sided rings, and you can even load a custom aperture shape.    

Motion Blur #

Motion blur occurs when the camera captures the subject in motion, causing a streaking or smearing effect. It’s commonly used to convey a sense of speed, action, or dynamic movement. 

Motion blur is an important part of creating convincing-looking animations, and can even be taken advantage of to render in-action still images. It works by averaging multiple frames together and automatically reduces rendering samples proportionally to blur samples, which means that render times should not be affected. 

character by Jake Woodruff with animations by Kyle Moody

Adjusting the shutter speed dial determines the amount of blur, defined by fractions of a second. Smaller numbers (slower shutter speeds) will produce a more exaggerated blur. Generally speaking, a shutter speed twice as fast as the frame rate will produce a natural blur. This means for 24 and 30 FPS, you would want to use 1/50 and 1/60, respectively. Using a faster shutter speed may be appropriate for scenes with fast action, and using a slower shutter speed can produce a dream-like appearance.

New in Toolbag 5.03, Motion Blur can be previewed directly in the viewport, allowing you to preview the effect before rendering.

To learn more about using Motion blur, check out our Motion Blur quick guide.

SettingDescription
Motion BlurRenders a motion blur effect for final render animations and stills.
SamplesControls the quality of the motion blur. More samples result in smoother blur but longer renders.
Shutter SpeedDetermines the exposure time, affecting the magnitude of the blur. Shutter speed on a camera is typically represented in fractions of a second, ie: 1/60, 1/120, 1/250, etc.
Looping AnimationAllows the last animation frame to return to the first frame for motion blur. This option works best for looping animations.

Distortion #

You can add various distortion effects based on real camera lenses to enhance realism in your renders.

SettingDescription
Barrel / PincushionControls the type and intensity of the geometric distortion effect. A value of 0 equates to no distortion, values lower than 0 equate to barrel or fisheye-type distortion, and values higher than 0 equate to pincushion-type distortion.
Chromatic AberrationSets the intensity of the chromatic aberration effect, which simulates how different colored light waves converge at different points, resulting in color fringing towards the edges of the frame.
RedSets the fringe offset for the red channel.
GreenSets the fringe offset for the green channel.
BlueSets the fringe offset for the blue channel.

Post Effect #

The Camera object provides various post effect options to work with during the final stages of your project. These include various tone mapping settings and adjustable curves. 

Presets

Choose a pre-made post effect preset or save your own after making adjustments to your liking.

SettingDescription
LoadLoads a post effect preset file.
SaveSaves a post effect preset file.
PresetsUse to switch between a variety of post effect presets. Save a preset file to /data/post/, and it will appear in the preset list the next time Toolbag is opened.

Color

Here, you can adjust the Tone Mapping settings. These settings resemble the most common settings found in photo editing apps, like Exposure, Contrast, Saturation, Clarity, and more.

SettingDescription
Tone MappingSets the method used to map high-dynamic-range values into low-dynamic range color space.
CurvesOpens the curve editor, to manipulate the contrast of the render on a per-channel basis.
ExposureSets the brightness of the render.
Exposure ColorSets the color and intensity of the exposure effect.
HighlightsSets the brightness point for the brightest values. Increase to make the highlights brighter and decrease to recover clipped detail.
MidtonesSets the brightness point for the middle values.
ShadowsSets the brightness point for the darkest values. Increase to recover details in the shadows and decrease to crush the blacks.
ClaritySets the level of micro-contrast. Increase to enhance details and decrease to soften the render.
ContrastSets the disparity of value between light and dark.
Contrast ColorSets the color and intensity of the contrast effect.
Contrast CenterSets the middle point of the contrast curve. As contrast is increased, values greater than this “center” value get brighter, while values less than “center” get darker.
Contrast Center ColorSets the color and intensity of the contrast center effect.
SaturationControls the vibrancy of color in the rendered image.
Saturation ColorSets the color and intensity of the saturation effect.

Sharpen

You can increase the Sharpen effect to enhance the sharpness and detail of your render.

Note: High Sharpen values may cause artifacts on your render.

SettingDescription
StrengthSets the intensity of the sharpening effect, which increases the contrast of fine details to enhance acutance.
LimitControls the maximum allowable amount of sharpen. Lower values will prevent major contrast alterations to the image in some cases.

Bloom

Bloom adds a soft, glowing halo around bright areas in a scene. It simulates the way light scatters and creates a radiant aura.

SettingDescription
BrightnessSets the intensity of the bloom effect, which blurs the rendered image, and then adds it on top of the original image to simulate the glow from bright light sources (or Vaseline on a camera lens).
ColorSets the color and intensity of the bloom effect.
SizeSets the radius of the blur component of the bloom effect.

Vignette

The vignette effect darkens an image’s borders, helping draw attention to the center.

SettingDescription
StrengthSets the intensity of the vignette effect, which darkens the edges of the frame.
ColorSets the color and intensity of the vignette effect.
SoftnessSets how harsh or smooth the falloff of the vignette effect appears.

Grain

In traditional film photography, grain is the appearance of noise in a developed photograph caused by random patterns of tiny silver halide particles in the film that did not receive enough light during exposure. Film with a higher ISO is more sensitive to light, allowing for faster shutter speeds but a greater potential for grain appearance. In digital photography, grain (often called ‘noise’) produces a similar effect; however, digital grain consists of colored pixels and creates a sharper-looking result. 

When working with animations, Grain randomizes at each frame, producing an organic effect similar to film grain and digital noise from real-world cameras. There is also a Dirt effect that adds an extra layer of random scratches and stains on the render with controls for density and scale. You can choose one of two grain styles, Film or Digital, and adjust the coarseness of the effect. 

The Animated Preview option will help to see your grain effect in the viewport before rendering. Read our Realistic Camera Grain quick guide to learn more about Grain in Toolbag. 

SettingDescription
ModeSets the style of grain.
Animated PreviewToggles randomized preview of the grain effect.
Grain IntensitySets the strength of the grain effect.
Tiling ModeSets the texture or coarseness of the grain effect.
Dirt IntensitySets the overall opacity of the scratches and stains.
Dirt DensityControls the amount of scratches and stains visible in each frame.
Dirt SizeControls the size of scratches and stains.
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Updated on November 3, 2026
LightingShadow Catcher
Table of Contents
  • Camera Object
  • Camera Settings
    • Control
    • Limits
    • Lens
    • Focus
    • Motion Blur
    • Distortion
    • Post Effect

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