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Toolbag Documentation (BETA)

Popular Searches: udim

Getting Started

23
  • Application Preferences
  • System Requirements
  • Keyboard Shortcuts
  • Supported File Types
    • Image/Video Formats
    • Toolbag Scene (.tbscene)
    • Universal Scene Description (.usd)
    • Marmoset Viewer (.mview)
    • glTF (.glTF)
    • Autodesk FBX (.fbx)
    • Wavefront OBJ (.obj)
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Lighting & Rendering

5
  • Render Window
  • Lighting
  • Cameras
  • Shadow Catcher
  • Fog

Baking

8
  • Introduction to Baking
  • Baking Attributes
  • Map Types
  • Bake Groups
  • Cage Mesh
  • Tangent & Handedness
  • Projection Tools
  • Baking Tips & Tricks

Texturing

16
  • Introduction to Texture Projects
  • Input Maps
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  • Export & Output Maps
  • Layering & Masking
    • Layers Window
    • Mask Stack
    • Blending Modes
  • Layer Types
    • Base Layers
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User Interface

31
  • Workspaces
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Materials

49
  • Introduction to the Material Editor
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Animation

5
  • Intro to Animation Support
  • Keyframes Window
  • Timeline Window
  • Animation Sets
  • Turntable Animation

Python Integration

1
  • Scripting for Toolbag

Version History

29
  • Toolbag 5
    • Version 5.03
    • Version 5.02
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    • Version 5.00
  • Toolbag 4
    • Version 4.06
    • Version 4.05
    • Version 4.04
    • Version 4.03
    • Version 4.02
    • Version 4.01
    • Version 4.00
  • Toolbag 3 (legacy)
    • Version 3.08
    • Version 3.07
    • Version 3.06
    • Version 3.05
    • Version 3.04
    • Version 3.03
    • Version 3.02
    • Version 3.01
    • Version 3.0
  • Toolbag 2 (legacy)
    • Version 2.08
    • Version 2.07
    • Version 2.06
    • Version 2.05
    • Version 2.04
    • Version 2.03
    • Version 2.02
    • Version 2.01
    • Version 2.00
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Gloss

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Gloss controls a surface’s smoothness or shininess, affecting the clarity of reflections. High gloss values produce sharp, mirror-like reflections, while low gloss values create softer, more diffused reflections. 

Use cases include:

  • Fine-tuning reflections on metals, plastics, or painted surfaces.
  • Adding variation to materials to avoid uniform, unrealistic highlights.

This shading model can use a Gloss Map (Grayscale) texture input which defines the variation of gloss across the surface. White areas correspond to high gloss (smooth), while black areas correspond to low gloss (rough).

Gloss maps can be created or sourced in several ways:

  • Bake Projects in Toolbag: Generate gloss data from a high-resolution model.
  • Toolbag Library: Use pre-made textures.
  • Texture Projects in Toolbag: Paint or procedurally generate gloss maps.
  • Third-Party Applications: Author maps externally.
SettingDescription
Gloss Map Texture SlotAdd a gloss texture by clicking on the slot or dragging and dropping one from the Library.
Channel SelectionDetermines which channel of the texture map will be used. It’s useful when, instead of using multiple single textures, you use one texture with different grayscale maps in the different texture channels: Red, Green, Blue, and Alpha.
Gloss ValueSpecifies the maximum gloss value.
InvertInverts the output of the gloss shader. This is useful for loading roughness maps where white corresponds to rough surfaces while black corresponds to smooth surfaces.
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Updated on November 3, 2026
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