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Toolbag Documentation (BETA)

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Getting Started

23
  • Application Preferences
  • System Requirements
  • Keyboard Shortcuts
  • Supported File Types
    • Image/Video Formats
    • Toolbag Scene (.tbscene)
    • Universal Scene Description (.usd)
    • Marmoset Viewer (.mview)
    • glTF (.glTF)
    • Autodesk FBX (.fbx)
    • Wavefront OBJ (.obj)
    • Collada (.dae)
    • Alembic (.abc)
    • AutoCAD DXF (.dxf)
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    • Polygon File (.ply)
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Lighting & Rendering

5
  • Render Window
  • Lighting
  • Cameras
  • Shadow Catcher
  • Fog

Baking

8
  • Introduction to Baking
  • Baking Attributes
  • Map Types
  • Bake Groups
  • Cage Mesh
  • Tangent & Handedness
  • Projection Tools
  • Baking Tips & Tricks

Texturing

16
  • Introduction to Texture Projects
  • Input Maps
  • Project Maps
  • Export & Output Maps
  • Layering & Masking
    • Layers Window
    • Mask Stack
    • Blending Modes
  • Layer Types
    • Base Layers
    • Adjustment Layers
    • Processor Layers
    • Procedural Layers
    • Mask Layers
    • Carve Groups
    • Sync Points
    • Vector Layers
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User Interface

31
  • Workspaces
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  • Library
    • Introduction to the Library
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Materials

49
  • Introduction to the Material Editor
  • Layers
    • Mask (Material Layers)
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    • Refraction
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    • GGX
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Animation

5
  • Intro to Animation Support
  • Keyframes Window
  • Timeline Window
  • Animation Sets
  • Turntable Animation

Python Integration

1
  • Scripting for Toolbag

Version History

29
  • Toolbag 5
    • Version 5.03
    • Version 5.02
    • Version 5.01
    • Version 5.00
  • Toolbag 4
    • Version 4.06
    • Version 4.05
    • Version 4.04
    • Version 4.03
    • Version 4.02
    • Version 4.01
    • Version 4.00
  • Toolbag 3 (legacy)
    • Version 3.08
    • Version 3.07
    • Version 3.06
    • Version 3.05
    • Version 3.04
    • Version 3.03
    • Version 3.02
    • Version 3.01
    • Version 3.0
  • Toolbag 2 (legacy)
    • Version 2.08
    • Version 2.07
    • Version 2.06
    • Version 2.05
    • Version 2.04
    • Version 2.03
    • Version 2.02
    • Version 2.01
    • Version 2.00
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Fog

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The Fog object simulates atmospheric haze or mist in a scene. It adds depth and atmosphere by gradually reducing visibility in the scene and creating a sense of distance.

You can add a Fog object to a scene through Scene > Add Object > Fog, or by clicking the clouds icon in the Scene window.

In Toolbag 5.02, the fog effect has been revamped to work better with the Ray Tracing render mode. This adds support for god rays (light shafts) and produces more realistic atmospheric effects as light scatters through the fog volume. We’ve also updated the fog effect in Raster render mode to make it more realistic and more closely match the ray-traced effect.

New controls have been added that make it easier to customize where the fog appears. Enable Vertical Fade in the Volume Mode dropdown to limit the fog volume’s height and create locational effects, such as ground fog. Multiple fog volumes can be added, allowing you to mix subtle atmospheric fog with areas of dense fog.

Raytraced fog interacts with lights and objects in your scene to produce atmospheric effects that set the stage for large-scale environments, spooky horror scenes, and underwater adventures.

Fog Settings (5.02 & Newer) #

You can customize Fog settings such as opacity, color, and distance to achieve various atmospheric effects.

SettingDescription
Fog ColorThe color of the fog medium.
DensityDetermines the density of the fog medium.
Max OpacityThis is the maximum occlusion the medium can provide, regardless of distance.
Volume ModeThe mode of the fog volume.
RangeThe height range that the fog occupies.
FalloffThe range of fog falloff.

Fog Settings (5.01 & Older) #

SettingDescription
FalloffSelects the method for computing how much particulate matter is present along a given span of distance. “Exponential” is generally the most physically accurate, but “Linear” provides direct, simple control over falloff distance.
ColorThe color of the fog medium.
DistanceDetermines how far one can see objects through the medium. Behavior differs somewhat with the falloff function.
Max OpacityThis is the maximum occlusion the medium can provide, regardless of distance.
DispersionSets the degree to which light scatters in the medium. This primarily affects sky illumination and directional lights.

Illumination Settings #

The fog’s illumination settings let you control how it interacts with light sources in your scene.

SettingDescription
Ambient / SkyMixes between a volumetric medium lit by the sky background, and a simple ambient color.
LightsControls the brightness of omni, spot, and directional light sources in the medium.
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Updated on November 3, 2026
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Table of Contents
  • Fog Settings (5.02 & Newer)
  • Fog Settings (5.01 & Older)
  • Illumination Settings

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