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Toolbag Documentation (BETA)

Popular Searches: udim

Getting Started

23
  • Application Preferences
  • System Requirements
  • Keyboard Shortcuts
  • Supported File Types
    • Image/Video Formats
    • Toolbag Scene (.tbscene)
    • Universal Scene Description (.usd)
    • Marmoset Viewer (.mview)
    • glTF (.glTF)
    • Autodesk FBX (.fbx)
    • Wavefront OBJ (.obj)
    • Collada (.dae)
    • Alembic (.abc)
    • AutoCAD DXF (.dxf)
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    • Polygon File (.ply)
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Lighting & Rendering

5
  • Render Window
  • Lighting
  • Cameras
  • Shadow Catcher
  • Fog

Baking

8
  • Introduction to Baking
  • Baking Attributes
  • Map Types
  • Bake Groups
  • Cage Mesh
  • Tangent & Handedness
  • Projection Tools
  • Baking Tips & Tricks

Texturing

16
  • Introduction to Texture Projects
  • Input Maps
  • Project Maps
  • Export & Output Maps
  • Layering & Masking
    • Layers Window
    • Mask Stack
    • Blending Modes
  • Layer Types
    • Base Layers
    • Adjustment Layers
    • Processor Layers
    • Procedural Layers
    • Mask Layers
    • Carve Groups
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    • Vector Layers
    • Decal Layers

User Interface

31
  • Workspaces
  • Global Texture Settings
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  • Library
    • Introduction to the Library
    • Brushes
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Materials

49
  • Introduction to the Material Editor
  • Layers
    • Mask (Material Layers)
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  • Diffusion
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    • Refraction
    • Subsurface Scattering
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    • GGX
    • Glint
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    • Hair
  • Microsurface
    • Gloss
    • Roughness
    • Advanced Micro
  • Reflectivity
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    • Metalness
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  • Clearcoat Reflection
    • GGX
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  • Occlusion
    • Occlusion
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    • Cutout
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Animation

5
  • Intro to Animation Support
  • Keyframes Window
  • Timeline Window
  • Animation Sets
  • Turntable Animation

Python Integration

1
  • Scripting for Toolbag

Version History

29
  • Toolbag 5
    • Version 5.03
    • Version 5.02
    • Version 5.01
    • Version 5.00
  • Toolbag 4
    • Version 4.06
    • Version 4.05
    • Version 4.04
    • Version 4.03
    • Version 4.02
    • Version 4.01
    • Version 4.00
  • Toolbag 3 (legacy)
    • Version 3.08
    • Version 3.07
    • Version 3.06
    • Version 3.05
    • Version 3.04
    • Version 3.03
    • Version 3.02
    • Version 3.01
    • Version 3.0
  • Toolbag 2 (legacy)
    • Version 2.08
    • Version 2.07
    • Version 2.06
    • Version 2.05
    • Version 2.04
    • Version 2.03
    • Version 2.02
    • Version 2.01
    • Version 2.00
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  • Texturing
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Decal Layers

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The Decal layer introduced in Toolbag 5.02, makes it easy to project materials and brush presets directly onto your mesh when working in Texture Projects. It’s ideal for applying logos, stickers, graffiti, and other design elements requiring careful placement. Decal layers support all material channels, including multi-colored images. Use them to speed up production by adding ports, vents, bolts, and other mechanical details that would otherwise be time-consuming to model and bake.

You can add a Decal layer in the Layers window using the toolbar, or drag and drop brush presets from the Library onto the mesh to instantly create a new decal aligned with the drop point. You can easily save your own brush presets to the Library to reuse later.

Editing the placement of a Decal Layer is easy with the viewport Decal Tool, which lets you click and drag along the surface of the mesh to reposition the element. You can also use the transform controls to adjust the size, rotation, projection distance, and falloff.

Preview Area #

Shows a preview of the layer on the sphere.

Active Maps #

The Active Maps section specifies which texture maps the Vector Layer modifies. Only selected maps will affect the vector-generated details.

Decal Layer Settings #

SettingDescription
Projection MethodSets the method for mapping the material properties onto the mesh.

Planar – Projects vector shapes from a single flat plane.

Sticker – Projects vector shapes based on the local surface orientation.
Size USets the size of the projected plane on the horizontal axis as a ratio of the texture project’s mesh(es).
Size VSets the size of the projected plane on the vertical axis as a ratio of the texture project’s mesh(es).
RotationSets the angle of the material properties.
DepthSets the maximum distance beneath the surface at which the projection will be drawn. Smoothly fades from the falloff value.
FalloffSets the distance beneath the surface at which the projection will start fading.
OffsetSets the maximum distance above the surface at which the projection will be drawn. No falloff is applied.
Culling AngleSets the maximum angle away from the surface normal at which the projection will stop being drawn. No falloff is applied.

Transform #

SettingDescription
Transform PositionSets the X, Y, and Z axis 3D space position for the projection in relation to the texture project’s mesh(es).
Transform RotationSets the X, Y, and Z axis 3D space rotation for the projection in relation to the texture project’s mesh(es).

Symmetry #

Symmetry controls how vector shapes are mirrored during creation and editing. It allows the use of standard (axis-based) or radial symmetry, making it easier to create repeating details while editing a single shape.

Material Properties #

The Material Properties control how the vector details impact the material. It lets you adjust how the vector shapes affect different material settings, such as color, roughness, and other surface properties, to match the desired look.

Decal Alpha

SettingDescription
Decal Alpha MapLoad or replace the Decal Alpha texture map.
ChannelSelect between the Red, Green, or Blue channel of a texture map.
FramesSpecifies the total number of frames contained within a texture.

Note: This is useful when using a sprite sheet.
Current FrameDefines which frame of the texture is currently selected.
Use Frame For All MapsDetermines whether the same frame is used for all maps.
Decal AlphaAdjust the opacity for the Decal Alpha texture map.
ContrastAdjust the opacity for the Decal Alpha texture map.

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Updated on November 3, 2026
Vector LayersBase Layers
Table of Contents
  • Preview Area
  • Active Maps
    • Decal Layer Settings
    • Transform
    • Symmetry
    • Material Properties

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