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Toolbag Documentation (BETA)

Popular Searches: udim

Getting Started

23
  • Application Preferences
  • System Requirements
  • Keyboard Shortcuts
  • Supported File Types
    • Image/Video Formats
    • Toolbag Scene (.tbscene)
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Lighting & Rendering

5
  • Render Window
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Baking

8
  • Introduction to Baking
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Texturing

16
  • Introduction to Texture Projects
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31
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Materials

49
  • Introduction to the Material Editor
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Animation

5
  • Intro to Animation Support
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Python Integration

1
  • Scripting for Toolbag

Version History

29
  • Toolbag 5
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    • Version 3.08
    • Version 3.07
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  • Toolbag 2 (legacy)
    • Version 2.08
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UV

0:00 / 1:22

UV mode for the Texture shader module provides transformation and wrap controls for your material using the mesh’s UV data. It allows you to scale, offset, and rotate textures directly within Toolbag, making it easier to fine-tune placement without editing the original texture files.

This mode requires the mesh to have at least one UV set, but multiple sets (e.g., UV1, UV2) are supported. This is especially useful when different texture channels need unique UV layouts. For example, one set for albedo and roughness, and another for lightmaps or detail overlays.

With UV controls, you can:

  • Adjust tiling and offset to control texture density and alignment.
  • Rotate textures to match mesh orientation or design intent.
  • Select which UV set the texture channel references.
  • Manage wrap modes (repeat, mirror, clamp) for seamless or stylized results.
SettingDescription
Texture TilingControls the scale by which UV texture coordinates are scaled. Higher values result in more tilling.
Tile UControls the amount of horizontal texture tiling.
Tile VControls the amount of vertical texture tiling.
Offset UAdjusts the horizontal texture offset.
Offset VAdjusts the vertical texture offset.
RotationRotates the texture.
WrapSets the type of texture wrapping used for this material. Clamp stretches the texture outside the [0,1] UV bounds, Repeat tiles the texture outside of the UV bounds, and Mirror flips the texture outside the UV bounds
AnisotropySets the degree of anisotropic filtering applied to this material. Higher values help make textures look sharper and more detailed but may reduce performance.
FilterEnables texel filtering for this material. This results in sharp “pixelated” texel borders when disabled. It can be useful for stylized texturing.
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Updated on November 3, 2026
TriplanarUDIM

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