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Toolbag Documentation (BETA)

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Getting Started

23
  • Application Preferences
  • System Requirements
  • Keyboard Shortcuts
  • Supported File Types
    • Image/Video Formats
    • Toolbag Scene (.tbscene)
    • Universal Scene Description (.usd)
    • Marmoset Viewer (.mview)
    • glTF (.glTF)
    • Autodesk FBX (.fbx)
    • Wavefront OBJ (.obj)
    • Collada (.dae)
    • Alembic (.abc)
    • AutoCAD DXF (.dxf)
    • Stereolithography (.stl)
    • Polygon File (.ply)
  • Account & Licensing
    • Account Overview
    • Starting a Free Trial
    • Individual License Management
    • Studio License Management
    • Academic License Management
    • Offline Licensing
    • Access Order History
    • Manage Subscription Settings

Lighting & Rendering

5
  • Render Window
  • Lighting
  • Cameras
  • Shadow Catcher
  • Fog

Baking

8
  • Introduction to Baking
  • Baking Attributes
  • Map Types
  • Bake Groups
  • Cage Mesh
  • Tangent & Handedness
  • Projection Tools
  • Baking Tips & Tricks

Texturing

16
  • Introduction to Texture Projects
  • Input Maps
  • Project Maps
  • Export & Output Maps
  • Layering & Masking
    • Layers Window
    • Mask Stack
    • Blending Modes
  • Layer Types
    • Base Layers
    • Adjustment Layers
    • Processor Layers
    • Procedural Layers
    • Mask Layers
    • Carve Groups
    • Sync Points
    • Vector Layers
    • Decal Layers

User Interface

31
  • Workspaces
  • Global Texture Settings
  • Tool Settings
  • Selection Tools
  • Transform Tools
  • Light Controller Tool
  • Focus Tool
  • Color Picker
  • Viewports
  • Scene Window
  • History
  • Status Bar
  • Painting Tools
    • Painting Tools Overview
    • Paint/Erase
    • Flood Tool
    • Gradient Tool
    • Symmetry
    • Stencil
    • Clone Tool
    • Smudge Tool
    • Decal Tool
  • Library
    • Introduction to the Library
    • Brushes
    • Materials
    • Objects
    • Scenes
    • Skies
    • Smart Materials
    • Smart Masks
    • Textures
    • Sync a Shared Repository

Materials

49
  • Introduction to the Material Editor
  • Layers
    • Mask (Material Layers)
    • Vertex Color (Material Layers)
    • Height (Material Layers)
  • Texture
    • UV
    • UDIM
    • Triplanar
  • Displacement
    • Height
    • Vector
    • Parallax
  • Surface
    • Normals
    • Detail Normals
    • Bevel
  • Albedo
    • Albedo
    • Vertex Color (Albedo)
    • Albedo Gradient
  • Diffusion
    • Unlit
    • Lambertian
    • Microfiber
  • Transmission
    • Refraction
    • Subsurface Scattering
    • Volumetric Scattering
    • Thin Surface
  • Reflection
    • GGX
    • Glint
    • Anisotropic
    • Hair
  • Microsurface
    • Gloss
    • Roughness
    • Advanced Micro
  • Reflectivity
    • Specular
    • Advanced Metalness
    • Metalness
    • Reflective Index
  • Clearcoat Reflection
    • GGX
    • Anisotropic
    • Newton’s Rings
    • Hair
  • Clearcoat Microsurface
    • Gloss
    • Roughness
    • Advanced Micro
  • Clearcoat Reflectivity
    • Specular
    • Reflective Index
  • Emission
    • Emissive
    • Heat
    • Fluorescent
  • Occlusion
    • Occlusion
  • Transparency
    • Cutout
    • Dither

Animation

5
  • Intro to Animation Support
  • Keyframes Window
  • Timeline Window
  • Animation Sets
  • Turntable Animation

Python Integration

1
  • Scripting for Toolbag

Version History

29
  • Toolbag 5
    • Version 5.03
    • Version 5.02
    • Version 5.01
    • Version 5.00
  • Toolbag 4
    • Version 4.06
    • Version 4.05
    • Version 4.04
    • Version 4.03
    • Version 4.02
    • Version 4.01
    • Version 4.00
  • Toolbag 3 (legacy)
    • Version 3.08
    • Version 3.07
    • Version 3.06
    • Version 3.05
    • Version 3.04
    • Version 3.03
    • Version 3.02
    • Version 3.01
    • Version 3.0
  • Toolbag 2 (legacy)
    • Version 2.08
    • Version 2.07
    • Version 2.06
    • Version 2.05
    • Version 2.04
    • Version 2.03
    • Version 2.02
    • Version 2.01
    • Version 2.00
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Workspaces

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Workspaces in Toolbag are customizable preset layouts of your application windows, allowing you to personalize different parts of your art production pipeline with your preferred window arrangements. Workspaces let you arrange panels, tools, and views to suit your needs, improving your efficiency and productivity.  

Default Workspaces #

Toolbag provides several default workspace views to cover various stages of the production pipeline. Note: Moving or changing the positions of windows in default workspaces will automatically save the changes. If you’d like to reset a workspace to its default state, go to Window > Workspace > Reset Workspace. 

Classic #

The Classic workspace will be familiar to users of older Toolbag versions. It contains the Scene outline window on the left, the Materials window on the right, and a single Viewport window in the middle.

Setup #

This workspace is designed to make it easier to organize objects in the scene. It has a similar layout to the Classic workspace, except it has four different viewports for each camera view instead of one: Top, Front, Right, and Perspective.

Texture #

The Texture workspace is designed for texturing with Toolbag’s Texture Projects to paint and author materials. It includes the Scene outliner on the left, Layers and Layer Settings windows on the right, a 3D viewport, a 2D viewport, and the Library window docked in the bottom center.

Render #

The Render workspace focuses on setting up perfect shots by offering a split-viewport presentation, with your Perspective viewport on the bottom as a “working” viewport and your customized camera view on top. This lets you see the final result through the camera lens as you establish your scene and camera angles.

Animate #

This workspace displays all animation-related windows for importing and working with animated files. It has a layout similar to the Classic workspace and includes a Timeline window beneath the viewport.

Custom Workspaces #

Toolbag offers flexibility in configuring your workspaces to adapt to your specific requirements. You can dock windows onto the layout, dock windows inside of windows to create tabs, and detach them to make floating windows. This flexibility is particularly useful when working with multiple monitors, as you can distribute panels across displays.

To add a new workspace, click on the plus button in the workspace panel and customize it to your liking. You can also duplicate or delete workspaces, change their order, reset an individual workspace’s settings, or reset all default workspaces. To rename the workspace, simply double-click on its tab and enter the desired name.

One of the most helpful features of Toolbag’s Workspace system is the ability to create as many viewports as you need. You can either create a new one or split an existing viewport. It’s especially useful when working with different cameras or views in the scene.

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Updated on November 3, 2026
Status BarGlobal Texture Settings
Table of Contents
  • Default Workspaces
    • Classic
    • Setup
    • Texture
    • Render
    • Animate
  • Custom Workspaces

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