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Toolbag Documentation (BETA)

Popular Searches: udim

Getting Started

23
  • Application Preferences
  • System Requirements
  • Keyboard Shortcuts
  • Supported File Types
    • Image/Video Formats
    • Toolbag Scene (.tbscene)
    • Universal Scene Description (.usd)
    • Marmoset Viewer (.mview)
    • glTF (.glTF)
    • Autodesk FBX (.fbx)
    • Wavefront OBJ (.obj)
    • Collada (.dae)
    • Alembic (.abc)
    • AutoCAD DXF (.dxf)
    • Stereolithography (.stl)
    • Polygon File (.ply)
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Lighting & Rendering

5
  • Render Window
  • Lighting
  • Cameras
  • Shadow Catcher
  • Fog

Baking

8
  • Introduction to Baking
  • Baking Attributes
  • Map Types
  • Bake Groups
  • Cage Mesh
  • Tangent & Handedness
  • Projection Tools
  • Baking Tips & Tricks

Texturing

16
  • Introduction to Texture Projects
  • Input Maps
  • Project Maps
  • Export & Output Maps
  • Layering & Masking
    • Layers Window
    • Mask Stack
    • Blending Modes
  • Layer Types
    • Base Layers
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User Interface

31
  • Workspaces
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Materials

49
  • Introduction to the Material Editor
  • Layers
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Animation

5
  • Intro to Animation Support
  • Keyframes Window
  • Timeline Window
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Python Integration

1
  • Scripting for Toolbag

Version History

29
  • Toolbag 5
    • Version 5.03
    • Version 5.02
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  • Toolbag 4
    • Version 4.06
    • Version 4.05
    • Version 4.04
    • Version 4.03
    • Version 4.02
    • Version 4.01
    • Version 4.00
  • Toolbag 3 (legacy)
    • Version 3.08
    • Version 3.07
    • Version 3.06
    • Version 3.05
    • Version 3.04
    • Version 3.03
    • Version 3.02
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    • Version 3.0
  • Toolbag 2 (legacy)
    • Version 2.08
    • Version 2.07
    • Version 2.06
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    • Version 2.04
    • Version 2.03
    • Version 2.02
    • Version 2.01
    • Version 2.00
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Export & Output Maps

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You can export all of your Project Maps to the disk at any time. To do that, set the export path, select the map resolution, and click Export All. Or you can export them separately in the Output Maps section.

SettingDescription
Output PathDetermines the location of where the texture images will be saved.
Append TileDetermines whether the title appears before or after the map name
Export SizeSets the multiplier used to determine the final output texture size.
Export AllSave all textures to disk at once.

You can modify and preview all your maps before exporting them to Output Maps. Adding extra maps, changing map settings, or exporting each map separately is possible. You can also combine and export maps in the different channels (for grayscale maps).

SettingDescription
SuffixSets the suffix that will be appended to the end of the file name.
Export Image to DiskImmediately exports the image to disk according to the file directory set in Export Settings.
Remove MapRemoves the output map.
TypeDetermines how the textures will be packaged. Types with “+” in the name allow the packing of different Project Maps in various channels i.e Ambient Occlusion can be stored in the Red channel, Roughness in the Green channel, and Metalness in the Blue channel.
FormatSelects the file type for the exported image.
Bit DepthSets the output map’s bit depth.
Map NameDetermines which map from the Texture Project to export.
Add NewAdd an output map.

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Updated on December 11, 2025
Project MapsIntroduction to Texture Projects

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