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Toolbag Documentation (BETA)

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23
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Shadow Catcher

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The Shadow Catcher object allows you to display shadows cast by 3D objects in a scene. It helps create realistic lighting effects by accurately representing the interaction between objects and their environment.

You can add a shadow catcher to the scene through Scene > Add Object > Shadow Catcher.

To create a shadow, you can use a custom mesh object. To add it, nest a mesh into the Shadow Catcher object in the Scene hierarchy. This image shows a street curb mesh parented to a Shadow Catcher object with Indirect Shadow enabled.

Learn more about Shadow Catchers in our quick guide.

Below is a complete list of settings found in the Shadow Catcher object.

Shadow Catcher Settings #

SettingDescription
OpacitySets the opacity of the received shadows.
Fade TextureA texture to mask the fade effect over the surface of the shadow catcher.
ChannelSelect which color channel from the Fade texture to use.
Edge FadeFades shadows out near the edges of the shadow catcher.
Fade RadiusRadius of the edge fade effect.
Fade FalloffFalloff of the edge fade effect.
Sky ShadowEnables receiving shadow from the sky light (ray tracing only).
Indirect ShadowEnables receiving reflections and bounced lighting from nearby objects (ray tracing only).

Material Properties #

To achieve an even more realistic result, you can adjust the material properties of the Shadow Catcher, making it look wet or rough.

SettingDescription
Roughness MapThe texture used to specify surface roughness. White corresponds to a rough surface, while black corresponds to smooth surfaces.
ChannelDetermines the channel of the texture from which to read roughness content.
RoughnessSpecifies the maximum roughness value.
Invert RoughnessInverts the output of the roughness shader. Useful for loading gloss maps in place of roughness maps.
Specular MapThe texture that will be used to set the color and intensity of the specular reflections.
ChannelSpecifies color channel(s) to use in the specular map.
Specular IntensitySets the intensity of the specular reflections.
Specular FresnelSets the intensity of the Fresnel effect, or how reflective surfaces are at grazing angles.

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Updated on April 29, 2026
CamerasFog
Table of Contents
  • Shadow Catcher Settings
  • Material Properties

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