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Toolbag Documentation (BETA)

Popular Searches: udim

Getting Started

23
  • Application Preferences
  • System Requirements
  • Keyboard Shortcuts
  • Supported File Types
    • Image/Video Formats
    • Toolbag Scene (.tbscene)
    • Universal Scene Description (.usd)
    • Marmoset Viewer (.mview)
    • glTF (.glTF)
    • Autodesk FBX (.fbx)
    • Wavefront OBJ (.obj)
    • Collada (.dae)
    • Alembic (.abc)
    • AutoCAD DXF (.dxf)
    • Stereolithography (.stl)
    • Polygon File (.ply)
  • Account & Licensing
    • Account Overview
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Lighting & Rendering

5
  • Render Window
  • Lighting
  • Cameras
  • Shadow Catcher
  • Fog

Baking

8
  • Introduction to Baking
  • Baking Attributes
  • Map Types
  • Bake Groups
  • Cage Mesh
  • Tangent & Handedness
  • Projection Tools
  • Baking Tips & Tricks

Texturing

16
  • Introduction to Texture Projects
  • Input Maps
  • Project Maps
  • Export & Output Maps
  • Layering & Masking
    • Layers Window
    • Mask Stack
    • Blending Modes
  • Layer Types
    • Base Layers
    • Adjustment Layers
    • Processor Layers
    • Procedural Layers
    • Mask Layers
    • Carve Groups
    • Sync Points
    • Vector Layers
    • Decal Layers

User Interface

31
  • Workspaces
  • Global Texture Settings
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  • Library
    • Introduction to the Library
    • Brushes
    • Materials
    • Objects
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    • Textures
    • Sync a Shared Repository

Materials

49
  • Introduction to the Material Editor
  • Layers
    • Mask (Material Layers)
    • Vertex Color (Material Layers)
    • Height (Material Layers)
  • Texture
    • UV
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    • Height
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  • Surface
    • Normals
    • Detail Normals
    • Bevel
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    • Albedo
    • Vertex Color (Albedo)
    • Albedo Gradient
  • Diffusion
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  • Transmission
    • Refraction
    • Subsurface Scattering
    • Volumetric Scattering
    • Thin Surface
  • Reflection
    • GGX
    • Glint
    • Anisotropic
    • Hair
  • Microsurface
    • Gloss
    • Roughness
    • Advanced Micro
  • Reflectivity
    • Specular
    • Advanced Metalness
    • Metalness
    • Reflective Index
  • Clearcoat Reflection
    • GGX
    • Anisotropic
    • Newton’s Rings
    • Hair
  • Clearcoat Microsurface
    • Gloss
    • Roughness
    • Advanced Micro
  • Clearcoat Reflectivity
    • Specular
    • Reflective Index
  • Emission
    • Emissive
    • Heat
    • Fluorescent
  • Occlusion
    • Occlusion
  • Transparency
    • Cutout
    • Dither

Animation

5
  • Intro to Animation Support
  • Keyframes Window
  • Timeline Window
  • Animation Sets
  • Turntable Animation

Python Integration

1
  • Scripting for Toolbag

Version History

29
  • Toolbag 5
    • Version 5.03
    • Version 5.02
    • Version 5.01
    • Version 5.00
  • Toolbag 4
    • Version 4.06
    • Version 4.05
    • Version 4.04
    • Version 4.03
    • Version 4.02
    • Version 4.01
    • Version 4.00
  • Toolbag 3 (legacy)
    • Version 3.08
    • Version 3.07
    • Version 3.06
    • Version 3.05
    • Version 3.04
    • Version 3.03
    • Version 3.02
    • Version 3.01
    • Version 3.0
  • Toolbag 2 (legacy)
    • Version 2.08
    • Version 2.07
    • Version 2.06
    • Version 2.05
    • Version 2.04
    • Version 2.03
    • Version 2.02
    • Version 2.01
    • Version 2.00
  • Home
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  • Supported File Types
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Autodesk FBX (.fbx)

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Overview #

FBX is a popular file format widely used in the 3D animation and gaming industry. FBX is designed to provide a platform-independent exchange of 3D data and is a binary file format that can contain various 3D data, including meshes, materials, textures, animations, and more.

Toolbag allows you to import and export 3D assets using FBX. This means you can import meshes, materials, animations, lights, and cameras from other software or export meshes, materials, and lights from Toolbag to other software. FBX supports animation, and Toolbag allows you to create and edit animations for imported 3D models. This means you can create complex animations for your 3D models and render them in real time using Toolbag.

Scene Objects #

Scene ObjectImportExportNote
Mesh✅✅
Material✅✅
Light✅✅
Camera✅❌
Texture Project ❌❌
Bake Project❌❌
Shadow Catcher❌❌
Turntable❌❌
Backdrop❌❌
Fog❌❌
Groom❌❌

Mesh Data #

Mesh DataImportExportNote
Animation✅❌Exporting an animation from Toolbag is unsupported in FBX.
Normals✅✅It is important to note that apps where or from exporting the file must support the mesh normals by FBX format.
UVs✅✅Toolbag doesn’t support UDIMs.
Vertex Color✅❌Exporting vertex color from Toolbag is unsupported in FBX.
N-Gons✅✅
Sub-D❌✅Toolbag doesn’t support importing Sub-d data by FBX format.
Displacement❌✅Toolbag doesn’t support importing Displacement data by FBX format.
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Updated on February 3, 2025
glTF (.glTF)Wavefront OBJ (.obj)
Table of Contents
  • Overview
  • Scene Objects
  • Mesh Data

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