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Toolbag Documentation (BETA)

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Getting Started

23
  • Application Preferences
  • System Requirements
  • Keyboard Shortcuts
  • Supported File Types
    • Image/Video Formats
    • Toolbag Scene (.tbscene)
    • Universal Scene Description (.usd)
    • Marmoset Viewer (.mview)
    • glTF (.glTF)
    • Autodesk FBX (.fbx)
    • Wavefront OBJ (.obj)
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    • AutoCAD DXF (.dxf)
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    • Polygon File (.ply)
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Lighting & Rendering

5
  • Render Window
  • Lighting
  • Cameras
  • Shadow Catcher
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Baking

8
  • Introduction to Baking
  • Baking Attributes
  • Map Types
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  • Tangent & Handedness
  • Projection Tools
  • Baking Tips & Tricks

Texturing

16
  • Introduction to Texture Projects
  • Input Maps
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  • Export & Output Maps
  • Layering & Masking
    • Layers Window
    • Mask Stack
    • Blending Modes
  • Layer Types
    • Base Layers
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User Interface

31
  • Workspaces
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Materials

49
  • Introduction to the Material Editor
  • Layers
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Animation

5
  • Intro to Animation Support
  • Keyframes Window
  • Timeline Window
  • Animation Sets
  • Turntable Animation

Python Integration

1
  • Scripting for Toolbag

Version History

29
  • Toolbag 5
    • Version 5.03
    • Version 5.02
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  • Toolbag 4
    • Version 4.06
    • Version 4.05
    • Version 4.04
    • Version 4.03
    • Version 4.02
    • Version 4.01
    • Version 4.00
  • Toolbag 3 (legacy)
    • Version 3.08
    • Version 3.07
    • Version 3.06
    • Version 3.05
    • Version 3.04
    • Version 3.03
    • Version 3.02
    • Version 3.01
    • Version 3.0
  • Toolbag 2 (legacy)
    • Version 2.08
    • Version 2.07
    • Version 2.06
    • Version 2.05
    • Version 2.04
    • Version 2.03
    • Version 2.02
    • Version 2.01
    • Version 2.00
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Clone Tool

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The Clone Tool copies texture data from one area of a model to another. You can find the Clone tool in the Toolbar when a Paint layer is selected, alongside other painting tools like Paint/Erase.

It’s primarily used to replicate existing texture details or color variations from one surface to another and is useful for filling gaps, adding detail, and correcting uneven or missing texture information.

To use the Clone tool, select the texture or mask you want to edit, and add a Paint layer on top of it. Select the Clone tool, set a source point, and paint on the model in the viewport to apply the sampled texture data.

Clone Stamp Setting #

The Clone Stamp settings control how source texture data is sampled for cloning, including which layers are used as the source and how the sampling position is handled.

SettingDescription
Select FromDetermines which elements in the texture project the tool will sample from.
 
All Layers – Sample from all layers below.
Current Layer – Sample only from the current paint layer.
Reset PositionResets the initial source position at the end of the stroke.
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Updated on November 3, 2026
StencilSmudge Tool
Table of Contents
  • Clone Stamp Setting

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