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Toolbag Documentation (BETA)

Popular Searches: udim

Getting Started

23
  • Application Preferences
  • System Requirements
  • Keyboard Shortcuts
  • Supported File Types
    • Image/Video Formats
    • Toolbag Scene (.tbscene)
    • Universal Scene Description (.usd)
    • Marmoset Viewer (.mview)
    • glTF (.glTF)
    • Autodesk FBX (.fbx)
    • Wavefront OBJ (.obj)
    • Collada (.dae)
    • Alembic (.abc)
    • AutoCAD DXF (.dxf)
    • Stereolithography (.stl)
    • Polygon File (.ply)
  • Account & Licensing
    • Account Overview
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Lighting & Rendering

5
  • Render Window
  • Lighting
  • Cameras
  • Shadow Catcher
  • Fog

Baking

8
  • Introduction to Baking
  • Baking Attributes
  • Map Types
  • Bake Groups
  • Cage Mesh
  • Tangent & Handedness
  • Projection Tools
  • Baking Tips & Tricks

Texturing

16
  • Introduction to Texture Projects
  • Input Maps
  • Project Maps
  • Export & Output Maps
  • Layering & Masking
    • Layers Window
    • Mask Stack
    • Blending Modes
  • Layer Types
    • Base Layers
    • Adjustment Layers
    • Processor Layers
    • Procedural Layers
    • Mask Layers
    • Carve Groups
    • Sync Points
    • Vector Layers
    • Decal Layers

User Interface

31
  • Workspaces
  • Global Texture Settings
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  • Library
    • Introduction to the Library
    • Brushes
    • Materials
    • Objects
    • Scenes
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    • Smart Masks
    • Textures
    • Sync a Shared Repository

Materials

49
  • Introduction to the Material Editor
  • Layers
    • Mask (Material Layers)
    • Vertex Color (Material Layers)
    • Height (Material Layers)
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    • UV
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    • Height
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  • Diffusion
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    • Refraction
    • Subsurface Scattering
    • Volumetric Scattering
    • Thin Surface
  • Reflection
    • GGX
    • Glint
    • Anisotropic
    • Hair
  • Microsurface
    • Gloss
    • Roughness
    • Advanced Micro
  • Reflectivity
    • Specular
    • Advanced Metalness
    • Metalness
    • Reflective Index
  • Clearcoat Reflection
    • GGX
    • Anisotropic
    • Newton’s Rings
    • Hair
  • Clearcoat Microsurface
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    • Roughness
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  • Clearcoat Reflectivity
    • Specular
    • Reflective Index
  • Emission
    • Emissive
    • Heat
    • Fluorescent
  • Occlusion
    • Occlusion
  • Transparency
    • Cutout
    • Dither

Animation

5
  • Intro to Animation Support
  • Keyframes Window
  • Timeline Window
  • Animation Sets
  • Turntable Animation

Python Integration

1
  • Scripting for Toolbag

Version History

29
  • Toolbag 5
    • Version 5.03
    • Version 5.02
    • Version 5.01
    • Version 5.00
  • Toolbag 4
    • Version 4.06
    • Version 4.05
    • Version 4.04
    • Version 4.03
    • Version 4.02
    • Version 4.01
    • Version 4.00
  • Toolbag 3 (legacy)
    • Version 3.08
    • Version 3.07
    • Version 3.06
    • Version 3.05
    • Version 3.04
    • Version 3.03
    • Version 3.02
    • Version 3.01
    • Version 3.0
  • Toolbag 2 (legacy)
    • Version 2.08
    • Version 2.07
    • Version 2.06
    • Version 2.05
    • Version 2.04
    • Version 2.03
    • Version 2.02
    • Version 2.01
    • Version 2.00
  • Home
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Wavefront OBJ (.obj)

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Overview #

The .obj file format is widely used for storing 3D models and their associated data. It is known for its simplicity and compatibility with a wide range of software, making it a suitable choice for many 3D modelers.

Its wide compatibility makes importing and exporting models to and from other software easy. OBJ stores 3D models as a list of vertices, faces, and texture coordinates. This simplicity makes it a lightweight format that loads meshes quickly and is easy to work with, and it’s a common file choice for Toolbag users.

Scene Objects #

Scene ObjectImportExportNote
Mesh✅✅
Material ✅✅Toolbag doesn’t support OBJ files with multiple materials. This means that if your scene has multiple materials assigned to the same mesh, this mesh will be separated into parts by materials.

Another limitation is that only base material data, like Diffuse Color and Specular, can be imported and exported.
Light❌❌
Camera❌❌
Texture Project❌❌
Bake Project❌❌
Shadow Catcher❌❌
Turntable❌❌
Backdrop❌❌
Fog❌❌
Groom❌❌

Mesh Data #

Mesh DataImportExportNote
Animation❌❌
Normals✅✅
UV✅✅
Vertex Color❌❌
N-Gons❌❌
Sub-D❌✅Toolbag doesn’t support importing .obj subdivision data.
Displacement❌✅Toolbag doesn’t support importing .obj  displacement data.
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Updated on February 3, 2025
Autodesk FBX (.fbx)Collada (.dae)
Table of Contents
  • Overview
  • Scene Objects
  • Mesh Data

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