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Toolbag Documentation (BETA)

Popular Searches: udim

Getting Started

23
  • Application Preferences
  • System Requirements
  • Keyboard Shortcuts
  • Supported File Types
    • Image/Video Formats
    • Toolbag Scene (.tbscene)
    • Universal Scene Description (.usd)
    • Marmoset Viewer (.mview)
    • glTF (.glTF)
    • Autodesk FBX (.fbx)
    • Wavefront OBJ (.obj)
    • Collada (.dae)
    • Alembic (.abc)
    • AutoCAD DXF (.dxf)
    • Stereolithography (.stl)
    • Polygon File (.ply)
  • Account & Licensing
    • Account Overview
    • Starting a Free Trial
    • Individual License Management
    • Studio License Management
    • Academic License Management
    • Offline Licensing
    • Access Order History
    • Manage Subscription Settings

Lighting & Rendering

5
  • Render Window
  • Lighting
  • Cameras
  • Shadow Catcher
  • Fog

Baking

8
  • Introduction to Baking
  • Baking Attributes
  • Map Types
  • Bake Groups
  • Cage Mesh
  • Tangent & Handedness
  • Projection Tools
  • Baking Tips & Tricks

Texturing

16
  • Introduction to Texture Projects
  • Input Maps
  • Project Maps
  • Export & Output Maps
  • Layering & Masking
    • Layers Window
    • Mask Stack
    • Blending Modes
  • Layer Types
    • Base Layers
    • Adjustment Layers
    • Processor Layers
    • Procedural Layers
    • Mask Layers
    • Carve Groups
    • Sync Points
    • Vector Layers
    • Decal Layers

User Interface

31
  • Workspaces
  • Global Texture Settings
  • Tool Settings
  • Selection Tools
  • Transform Tools
  • Light Controller Tool
  • Focus Tool
  • Color Picker
  • Viewports
  • Scene Window
  • History
  • Status Bar
  • Painting Tools
    • Painting Tools Overview
    • Paint/Erase
    • Flood Tool
    • Gradient Tool
    • Symmetry
    • Stencil
    • Clone Tool
    • Smudge Tool
    • Decal Tool
  • Library
    • Introduction to the Library
    • Brushes
    • Materials
    • Objects
    • Scenes
    • Skies
    • Smart Materials
    • Smart Masks
    • Textures
    • Sync a Shared Repository

Materials

49
  • Introduction to the Material Editor
  • Layers
    • Mask (Material Layers)
    • Vertex Color (Material Layers)
    • Height (Material Layers)
  • Texture
    • UV
    • UDIM
    • Triplanar
  • Displacement
    • Height
    • Vector
    • Parallax
  • Surface
    • Normals
    • Detail Normals
    • Bevel
  • Albedo
    • Albedo
    • Vertex Color (Albedo)
    • Albedo Gradient
  • Diffusion
    • Unlit
    • Lambertian
    • Microfiber
  • Transmission
    • Refraction
    • Subsurface Scattering
    • Volumetric Scattering
    • Thin Surface
  • Reflection
    • GGX
    • Glint
    • Anisotropic
    • Hair
  • Microsurface
    • Gloss
    • Roughness
    • Advanced Micro
  • Reflectivity
    • Specular
    • Advanced Metalness
    • Metalness
    • Reflective Index
  • Clearcoat Reflection
    • GGX
    • Anisotropic
    • Newton’s Rings
    • Hair
  • Clearcoat Microsurface
    • Gloss
    • Roughness
    • Advanced Micro
  • Clearcoat Reflectivity
    • Specular
    • Reflective Index
  • Emission
    • Emissive
    • Heat
    • Fluorescent
  • Occlusion
    • Occlusion
  • Transparency
    • Cutout
    • Dither

Animation

5
  • Intro to Animation Support
  • Keyframes Window
  • Timeline Window
  • Animation Sets
  • Turntable Animation

Python Integration

1
  • Scripting for Toolbag

Version History

29
  • Toolbag 5
    • Version 5.03
    • Version 5.02
    • Version 5.01
    • Version 5.00
  • Toolbag 4
    • Version 4.06
    • Version 4.05
    • Version 4.04
    • Version 4.03
    • Version 4.02
    • Version 4.01
    • Version 4.00
  • Toolbag 3 (legacy)
    • Version 3.08
    • Version 3.07
    • Version 3.06
    • Version 3.05
    • Version 3.04
    • Version 3.03
    • Version 3.02
    • Version 3.01
    • Version 3.0
  • Toolbag 2 (legacy)
    • Version 2.08
    • Version 2.07
    • Version 2.06
    • Version 2.05
    • Version 2.04
    • Version 2.03
    • Version 2.02
    • Version 2.01
    • Version 2.00
  • Home
  • Home Page
  • Version History
  • Toolbag 2 (legacy)
View Categories

Version 2.07

0:00 / 1:45

Release Date #


May 29th, 2015

Installers #


Windows: Download 2.07 (.exe)

OS X: Download 2.07 (.pkg)

2.07 Changelog #


Feature Additions #

  • Export to Marmoset Viewer!
  • Material ID import! Apply multiple materials to a single mesh
  • Unity tangent space support
  • Filmic/Hejl tone mapping
  • Contextual help in the form of tool tips
  • Template scene feature for custom creation of new scenes
  • Template material feature for custom creation of new materials
  • Object locking via the outliner
  • New “Material” menu with added options for organizing materials
  • UI and compatibility improvements for Allegorithmic Substance files
  • PLY mesh import
  • Explicit texture input option for transparency/alpha maps
  • Advanced metalness shader
  • Greatly improved TIFF support for 16bpc, HDR, and more
  • Texture toggle for quick hiding of texture inputs
  • Channel selector for specular map & others
  • Outliner selection can now be moved and expanded with arrow keys
  • “Home” button in sky browser
  • Outliner now expands to show viewport selections
  • Sky browser now display directories as clickable icons
  • App window dimensions now saved between sessions
  • Button hover effect
  • Customizable default path for sky browser
  • Better performance on some laptops with multiple GPUs
  • Added a mask control to Newton’s rings shader
  • Faster texture loading
  • Indexed color TGAs are now supported

Bug Fixes #

  • Returning from full screen now behaves better with window position & size
  • FBX sub-objects are now positioned correctly in more cases
  • Transform decay under parent rotation/scale now fixed
  • Additional non-English characters can now be properly typed into text fields
  • Materials now properly sorted by name at all times
  • Fixed texture inspector crashes in obscure cases
  • Corrupt or invalid TGA files no longer crash the loader
  • Frame selection now performs properly on more objects
  • Area lights no longer cause division by zero in some cases
  • Light objects are now more clearly visible in otherwise empty scenes
  • UI elements like cameras and lights no longer interact with DOF focus selection
  • Improved wireframe display for some tessellated meshes
  • Mesh highlight no longer flickers constantly during undo
  • Long object names now clip properly in the outline view
  • D3D-style alt+enter override should now be properly disabled; use ctrl+enter instead.
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Updated on April 14, 2023
Version 2.08Version 2.06
Table of Contents
  • Release Date
  • Installers
  • 2.07 Changelog
    • Feature Additions
    • Bug Fixes

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