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Toolbag Documentation (BETA)

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Getting Started

23
  • Application Preferences
  • System Requirements
  • Keyboard Shortcuts
  • Supported File Types
    • Image/Video Formats
    • Toolbag Scene (.tbscene)
    • Universal Scene Description (.usd)
    • Marmoset Viewer (.mview)
    • glTF (.glTF)
    • Autodesk FBX (.fbx)
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    • Polygon File (.ply)
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Lighting & Rendering

5
  • Render Window
  • Lighting
  • Cameras
  • Shadow Catcher
  • Fog

Baking

8
  • Introduction to Baking
  • Baking Attributes
  • Map Types
  • Bake Groups
  • Cage Mesh
  • Tangent & Handedness
  • Projection Tools
  • Baking Tips & Tricks

Texturing

16
  • Introduction to Texture Projects
  • Input Maps
  • Project Maps
  • Export & Output Maps
  • Layering & Masking
    • Layers Window
    • Mask Stack
    • Blending Modes
  • Layer Types
    • Base Layers
    • Adjustment Layers
    • Processor Layers
    • Procedural Layers
    • Mask Layers
    • Carve Groups
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    • Vector Layers
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User Interface

31
  • Workspaces
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    • Introduction to the Library
    • Brushes
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    • Textures
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Materials

49
  • Introduction to the Material Editor
  • Layers
    • Mask (Material Layers)
    • Vertex Color (Material Layers)
    • Height (Material Layers)
  • Texture
    • UV
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  • Displacement
    • Height
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    • Albedo
    • Vertex Color (Albedo)
    • Albedo Gradient
  • Diffusion
    • Unlit
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  • Transmission
    • Refraction
    • Subsurface Scattering
    • Volumetric Scattering
    • Thin Surface
  • Reflection
    • GGX
    • Glint
    • Anisotropic
    • Hair
  • Microsurface
    • Gloss
    • Roughness
    • Advanced Micro
  • Reflectivity
    • Specular
    • Advanced Metalness
    • Metalness
    • Reflective Index
  • Clearcoat Reflection
    • GGX
    • Anisotropic
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    • Hair
  • Clearcoat Microsurface
    • Gloss
    • Roughness
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  • Clearcoat Reflectivity
    • Specular
    • Reflective Index
  • Emission
    • Emissive
    • Heat
    • Fluorescent
  • Occlusion
    • Occlusion
  • Transparency
    • Cutout
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Animation

5
  • Intro to Animation Support
  • Keyframes Window
  • Timeline Window
  • Animation Sets
  • Turntable Animation

Python Integration

1
  • Scripting for Toolbag

Version History

29
  • Toolbag 5
    • Version 5.03
    • Version 5.02
    • Version 5.01
    • Version 5.00
  • Toolbag 4
    • Version 4.06
    • Version 4.05
    • Version 4.04
    • Version 4.03
    • Version 4.02
    • Version 4.01
    • Version 4.00
  • Toolbag 3 (legacy)
    • Version 3.08
    • Version 3.07
    • Version 3.06
    • Version 3.05
    • Version 3.04
    • Version 3.03
    • Version 3.02
    • Version 3.01
    • Version 3.0
  • Toolbag 2 (legacy)
    • Version 2.08
    • Version 2.07
    • Version 2.06
    • Version 2.05
    • Version 2.04
    • Version 2.03
    • Version 2.02
    • Version 2.01
    • Version 2.00
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Heat

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Heat simulates the emission of thermal energy, giving materials a warm, glowing appearance. It is commonly used for heated or incandescent objects, such as fire, hot metal, or glowing embers, adding a sense of warmth and energy to the scene. 

Emissive provides constant light emission, Heat conveys temperature-based glow, and Fluorescent reacts to environmental lighting, creating vivid, reactive colors. Together, these shaders offer versatile options for creating glowing and illuminated materials in your scene.

A Heat Map (RGB) texture can be assigned to control the color and intensity of the heat emission, which can be baked in Toolbag, sourced from the Toolbag Library, painted using a Texture Project, or created in third-party applications.

SettingDescription
Heat Map Texture SlotAdd a heat texture by clicking on the slot or dragging and dropping one from the Library.
IntensitySets the strength of the heat effect.
Temperature (K)Sets the temperature, in degrees kelvin, which determines the brightness and color of the light emitted.
Minimum Temperature (K)Determines the value that black is mapped to in the texture, which sets the minimum brightness of the light emission.
Under ClearcoatWhen enabled, emission is attenuated by the clearcoat layer so that it looks like it’s coming from inside the object.
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Updated on November 3, 2026
EmissiveFluorescent

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