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Toolbag Documentation (BETA)

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Getting Started

23
  • Application Preferences
  • System Requirements
  • Keyboard Shortcuts
  • Supported File Types
    • Image/Video Formats
    • Toolbag Scene (.tbscene)
    • Universal Scene Description (.usd)
    • Marmoset Viewer (.mview)
    • glTF (.glTF)
    • Autodesk FBX (.fbx)
    • Wavefront OBJ (.obj)
    • Collada (.dae)
    • Alembic (.abc)
    • AutoCAD DXF (.dxf)
    • Stereolithography (.stl)
    • Polygon File (.ply)
  • Account & Licensing
    • Account Overview
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    • Individual License Management
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Lighting & Rendering

5
  • Render Window
  • Lighting
  • Cameras
  • Shadow Catcher
  • Fog

Baking

8
  • Introduction to Baking
  • Baking Attributes
  • Map Types
  • Bake Groups
  • Cage Mesh
  • Tangent & Handedness
  • Projection Tools
  • Baking Tips & Tricks

Texturing

16
  • Introduction to Texture Projects
  • Input Maps
  • Project Maps
  • Export & Output Maps
  • Layering & Masking
    • Layers Window
    • Mask Stack
    • Blending Modes
  • Layer Types
    • Base Layers
    • Adjustment Layers
    • Processor Layers
    • Procedural Layers
    • Mask Layers
    • Carve Groups
    • Sync Points
    • Vector Layers
    • Decal Layers

User Interface

31
  • Workspaces
  • Global Texture Settings
  • Tool Settings
  • Selection Tools
  • Transform Tools
  • Light Controller Tool
  • Focus Tool
  • Color Picker
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    • Painting Tools Overview
    • Paint/Erase
    • Flood Tool
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  • Library
    • Introduction to the Library
    • Brushes
    • Materials
    • Objects
    • Scenes
    • Skies
    • Smart Materials
    • Smart Masks
    • Textures
    • Sync a Shared Repository

Materials

49
  • Introduction to the Material Editor
  • Layers
    • Mask (Material Layers)
    • Vertex Color (Material Layers)
    • Height (Material Layers)
  • Texture
    • UV
    • UDIM
    • Triplanar
  • Displacement
    • Height
    • Vector
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  • Surface
    • Normals
    • Detail Normals
    • Bevel
  • Albedo
    • Albedo
    • Vertex Color (Albedo)
    • Albedo Gradient
  • Diffusion
    • Unlit
    • Lambertian
    • Microfiber
  • Transmission
    • Refraction
    • Subsurface Scattering
    • Volumetric Scattering
    • Thin Surface
  • Reflection
    • GGX
    • Glint
    • Anisotropic
    • Hair
  • Microsurface
    • Gloss
    • Roughness
    • Advanced Micro
  • Reflectivity
    • Specular
    • Advanced Metalness
    • Metalness
    • Reflective Index
  • Clearcoat Reflection
    • GGX
    • Anisotropic
    • Newton’s Rings
    • Hair
  • Clearcoat Microsurface
    • Gloss
    • Roughness
    • Advanced Micro
  • Clearcoat Reflectivity
    • Specular
    • Reflective Index
  • Emission
    • Emissive
    • Heat
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  • Occlusion
    • Occlusion
  • Transparency
    • Cutout
    • Dither

Animation

5
  • Intro to Animation Support
  • Keyframes Window
  • Timeline Window
  • Animation Sets
  • Turntable Animation

Python Integration

1
  • Scripting for Toolbag

Version History

29
  • Toolbag 5
    • Version 5.03
    • Version 5.02
    • Version 5.01
    • Version 5.00
  • Toolbag 4
    • Version 4.06
    • Version 4.05
    • Version 4.04
    • Version 4.03
    • Version 4.02
    • Version 4.01
    • Version 4.00
  • Toolbag 3 (legacy)
    • Version 3.08
    • Version 3.07
    • Version 3.06
    • Version 3.05
    • Version 3.04
    • Version 3.03
    • Version 3.02
    • Version 3.01
    • Version 3.0
  • Toolbag 2 (legacy)
    • Version 2.08
    • Version 2.07
    • Version 2.06
    • Version 2.05
    • Version 2.04
    • Version 2.03
    • Version 2.02
    • Version 2.01
    • Version 2.00
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Keyframes Window

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Select the object in the Scene window to animate a mesh or edit an existing animation. After that, it will appear in the Keyframes window list. Press the plus icon to expand the object’s properties.

Note: Not all object properties are animatable.

Curve Editor #

Toolbag has a standard keyframe-based system for animation creation. Keyframes are specific points in time where you can set values for various attributes of an object in your scene.

The curve editor on the right provides an interface to add, delete, and edit keyframes for properties such as transform, visibility, and more, per object in your scene. 

Navigation #

The curve editor uses similar hotkeys to those employed for navigation in a viewport.

Use Alt + MMB to pan, or the scroll wheel, or Alt + RMB to zoom. The curve editor also has a side scroll bar to adjust the zoom on a vertical axis. You can reset the zoom back to the default view by hitting the house icon.

You can move selected keys in the curve editor by holding down Ctrl on your keyboard and using the arrow keys. You can also hold down Shift to move them to larger increments. While dragging a key, holding down Ctrl will constrain its movement to the direction of your cursor.

Creating New Keyframes #

You can create new keys manually or automatically. To create keys manually, select the object and property you want to animate in the Keyframes dropdown, and then double-click on the line in the curve editor. 

Or you can simply press the key icon on the Keyframes toolbar to create a key where the timeline scrubber is placed.

Toolbag can also automatically record keys when the properties of the object change. Enable the Autokey icon on the playback toolbar in the Timeline window.

Keyframe Editing #

To edit a key in the curve editor, you can click and drag it to the position you need.

If you move the timeline scrubber to the keyframed position, the key’s square will scale up to indicate it’s selected, and all property changes will be written to the selected key. 

You can also select multiple keys in the curve editor and then scale them horizontally in time and vertically to adjust the intensity of the selected parameter. 

Keyframe Settings

The top toolbar in the Keyframes window shows many options for changing the falloff settings of keyframes. You can make the transition between keys smooth, linear, or stepped to create the desired transition. 

This toolbar also allows you to delete all keyframes of an object at once, show or hide numeric values, and enable or disable autofit for curves.

SettingDescription
Curve StepSets the falloff for the selected control point to stepped, which is useful for instantaneous changes in motion.
Curve LinearSets the falloff for the selected control point to linear, which is useful for constant motion like a camera rotating at a fixed rate.
Curve SplineSets the falloff for the selected control point to smooth, which is useful for setting up smooth changes in motion or velocity.
Curve BreakSplits the falloff for the selected control point into separate before-and-after tangents, which can be independently edited.
Add KeyframeAdd a new keyframe or control point for the selected channels at the current frame.
Delete KeyframeDeletes the selected control point(s).
Delete All KeyframesDeletes all keyframed data for the selected object(s).
Show OverlappedToggles the display of multiple channels between stacked and overlaid drawing styles.
Show ValuesToggles the display of numeric values.
AutofitToggles the auto-fit function. When on, auto-fit will scale the visible range to fill out the vertical space in the keyframe editor.
Reset Zoom PanResets the zoom state.
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Updated on November 3, 2026
Intro to Animation SupportTimeline Window
Table of Contents
  • Curve Editor
    • Navigation
    • Creating New Keyframes
    • Keyframe Editing

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