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Toolbag Documentation (BETA)

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Getting Started

23
  • Application Preferences
  • System Requirements
  • Keyboard Shortcuts
  • Supported File Types
    • Image/Video Formats
    • Toolbag Scene (.tbscene)
    • Universal Scene Description (.usd)
    • Marmoset Viewer (.mview)
    • glTF (.glTF)
    • Autodesk FBX (.fbx)
    • Wavefront OBJ (.obj)
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Lighting & Rendering

5
  • Render Window
  • Lighting
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  • Shadow Catcher
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Baking

8
  • Introduction to Baking
  • Baking Attributes
  • Map Types
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  • Projection Tools
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Texturing

16
  • Introduction to Texture Projects
  • Input Maps
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  • Layering & Masking
    • Layers Window
    • Mask Stack
    • Blending Modes
  • Layer Types
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User Interface

31
  • Workspaces
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Materials

49
  • Introduction to the Material Editor
  • Layers
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Animation

5
  • Intro to Animation Support
  • Keyframes Window
  • Timeline Window
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Python Integration

1
  • Scripting for Toolbag

Version History

29
  • Toolbag 5
    • Version 5.03
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  • Toolbag 4
    • Version 4.06
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    • Version 4.04
    • Version 4.03
    • Version 4.02
    • Version 4.01
    • Version 4.00
  • Toolbag 3 (legacy)
    • Version 3.08
    • Version 3.07
    • Version 3.06
    • Version 3.05
    • Version 3.04
    • Version 3.03
    • Version 3.02
    • Version 3.01
    • Version 3.0
  • Toolbag 2 (legacy)
    • Version 2.08
    • Version 2.07
    • Version 2.06
    • Version 2.05
    • Version 2.04
    • Version 2.03
    • Version 2.02
    • Version 2.01
    • Version 2.00
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Selection Tools

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Selections in Toolbag can be made using various tools in different contexts, whether for scene selection or pixel-based selections within texture projects.

Standard Selection #

Standard selection types include Rectangular, Ellipse, Lasso, and Polygon. These tools have the same settings and are used to select based on the camera view.

Standard Selection Settings #

Below is a list of tool settings for standard selection tools.

SettingDescription
FeatherSets how soft or blurry the selected edges will be.
Viewport ShadowingDetermines whether objects will occlude the resulting selection.
Anti-AliasedDetermines where the edges will be filtered to soften and reduce jaggedness.
Backface CullingSets the maximum angle the tool will paint on relative to the center point of the brush.
Backface FalloffSets how gradually the culling function fades to the maximum value.
IsolationSets how gradually the culling function fades to the maximum value.
ShadowingEnabling selection shadowing determines whether objects in your camera view will occlude the resulting selection.

Texturing Selection #

Along with the standard selection modes, Toolbag has dedicated Texture Project selection tools to select pixel data, including mesh objects, faces, and arbitrary shapes. 

You can select and isolate parts of your mesh(es) for texturing using three different subtypes of geometry selection tools:

  • Face – Makes face-based selections. 
  • UV Island – Makes UV Island selections based on the UVs set up in your 3D software.
  • Mesh – Select entire contiguous mesh chunks.
  • Wand – Allows you to make selections based on color and tone. 

You can make multiple selections within a singular texture project by holding down shift + selecting another face, UV island, or mesh object.

Texturing Selection Settings #

Below is a list of tool settings for Texture Project-specific selection tools. Some settings may not appear due to the context of the selected tool.

SettingDescription
Anti-AliasedDetermines where the edges will be filtered to soften and reduce jaggedness.
Double Click (Face Select Only)Sets what will be selected by double-clicking on the mesh – UV Island, mesh chunk, or the whole mesh.
Select Entire Mesh (Mesh Select Only)If checked, a single click will select an entire mesh instead of an isolated chunk. Double-click always selects an entire mesh
ToleranceSet the sensitivity of the wand tool.
ContiguousDetermines whether the selection area is limited to connected meshes.
Backface CullingSets the maximum angle the tool will paint on relative to the center point of the brush.
Backface FalloffSets how gradually the culling function fades to the maximum value.
IsolationOccludes unselected areas.
SpaceSet whether the wand tool uses the 3D viewport or 2D canvas area to select.
Select FromDetermines whether the texture values are sampled from all layers or only the current layer.
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Updated on November 3, 2026
Tool SettingsTransform Tools
Table of Contents
  • Standard Selection
    • Standard Selection Settings
  • Texturing Selection
    • Texturing Selection Settings

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