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Toolbag Documentation (BETA)

Popular Searches: udim

Getting Started

23
  • Application Preferences
  • System Requirements
  • Keyboard Shortcuts
  • Supported File Types
    • Image/Video Formats
    • Toolbag Scene (.tbscene)
    • Universal Scene Description (.usd)
    • Marmoset Viewer (.mview)
    • glTF (.glTF)
    • Autodesk FBX (.fbx)
    • Wavefront OBJ (.obj)
    • Collada (.dae)
    • Alembic (.abc)
    • AutoCAD DXF (.dxf)
    • Stereolithography (.stl)
    • Polygon File (.ply)
  • Account & Licensing
    • Account Overview
    • Starting a Free Trial
    • Individual License Management
    • Studio License Management
    • Academic License Management
    • Offline Licensing
    • Access Order History
    • Manage Subscription Settings

Lighting & Rendering

5
  • Render Window
  • Lighting
  • Cameras
  • Shadow Catcher
  • Fog

Baking

8
  • Introduction to Baking
  • Baking Attributes
  • Map Types
  • Bake Groups
  • Cage Mesh
  • Tangent & Handedness
  • Projection Tools
  • Baking Tips & Tricks

Texturing

16
  • Introduction to Texture Projects
  • Input Maps
  • Project Maps
  • Export & Output Maps
  • Layering & Masking
    • Layers Window
    • Mask Stack
    • Blending Modes
  • Layer Types
    • Base Layers
    • Adjustment Layers
    • Processor Layers
    • Procedural Layers
    • Mask Layers
    • Carve Groups
    • Sync Points
    • Vector Layers
    • Decal Layers

User Interface

31
  • Workspaces
  • Global Texture Settings
  • Tool Settings
  • Selection Tools
  • Transform Tools
  • Light Controller Tool
  • Focus Tool
  • Color Picker
  • Viewports
  • Scene Window
  • History
  • Status Bar
  • Painting Tools
    • Painting Tools Overview
    • Paint/Erase
    • Flood Tool
    • Gradient Tool
    • Symmetry
    • Stencil
    • Clone Tool
    • Smudge Tool
    • Decal Tool
  • Library
    • Introduction to the Library
    • Brushes
    • Materials
    • Objects
    • Scenes
    • Skies
    • Smart Materials
    • Smart Masks
    • Textures
    • Sync a Shared Repository

Materials

49
  • Introduction to the Material Editor
  • Layers
    • Mask (Material Layers)
    • Vertex Color (Material Layers)
    • Height (Material Layers)
  • Texture
    • UV
    • UDIM
    • Triplanar
  • Displacement
    • Height
    • Vector
    • Parallax
  • Surface
    • Normals
    • Detail Normals
    • Bevel
  • Albedo
    • Albedo
    • Vertex Color (Albedo)
    • Albedo Gradient
  • Diffusion
    • Unlit
    • Lambertian
    • Microfiber
  • Transmission
    • Refraction
    • Subsurface Scattering
    • Volumetric Scattering
    • Thin Surface
  • Reflection
    • GGX
    • Glint
    • Anisotropic
    • Hair
  • Microsurface
    • Gloss
    • Roughness
    • Advanced Micro
  • Reflectivity
    • Specular
    • Advanced Metalness
    • Metalness
    • Reflective Index
  • Clearcoat Reflection
    • GGX
    • Anisotropic
    • Newton’s Rings
    • Hair
  • Clearcoat Microsurface
    • Gloss
    • Roughness
    • Advanced Micro
  • Clearcoat Reflectivity
    • Specular
    • Reflective Index
  • Emission
    • Emissive
    • Heat
    • Fluorescent
  • Occlusion
    • Occlusion
  • Transparency
    • Cutout
    • Dither

Animation

5
  • Intro to Animation Support
  • Keyframes Window
  • Timeline Window
  • Animation Sets
  • Turntable Animation

Python Integration

1
  • Scripting for Toolbag

Version History

29
  • Toolbag 5
    • Version 5.03
    • Version 5.02
    • Version 5.01
    • Version 5.00
  • Toolbag 4
    • Version 4.06
    • Version 4.05
    • Version 4.04
    • Version 4.03
    • Version 4.02
    • Version 4.01
    • Version 4.00
  • Toolbag 3 (legacy)
    • Version 3.08
    • Version 3.07
    • Version 3.06
    • Version 3.05
    • Version 3.04
    • Version 3.03
    • Version 3.02
    • Version 3.01
    • Version 3.0
  • Toolbag 2 (legacy)
    • Version 2.08
    • Version 2.07
    • Version 2.06
    • Version 2.05
    • Version 2.04
    • Version 2.03
    • Version 2.02
    • Version 2.01
    • Version 2.00
  • Home
  • Home Page
  • Texturing
  • Layer Types
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Base Layers

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Base layers establish the base material definition of different parts of your texture. Fill and Paint layers are the most commonly used layer types to block out the foundation of your material.

SettingDescription
Fill Allows you to rapidly fill your mesh with solid colors, texture maps, or materials (Library or custom).
Paint Allows you to hand-paint detail with the Brush tool and create gradients with the Gradient tool. Learn more about the Paint tool in the Paint/Erase Brush section. 

Preview Area #

Shows a preview of the layer on the sphere.

Active Maps #

This section of the Layer Settings window includes activated texture maps of the Texture Project. Toggling a map on/off will determine whether the map is used. If a map is enabled, corresponding settings will appear below.

Projection #

The Projection settings control how the pixel data of the selected layer conforms to or unwraps onto the mesh.

SettingDescription
Projection MethodSets the method for mapping the material properties onto the mesh.
Projection Clamp (Tri-Planar Only)Sets whether the projection area will be restricted or if regions outside the projection will repeat.
Tiling USets the scale of the material contents on the horizontal axis.
Tiling VSets the scale of the material contents on the vertical axis.
Link TilingSets whether the aspect ratio is retained when adjusting the tiling settings.
Offset USets how far the material properties move on the horizontal axis.
Offset VSets how far the material properties move on the vertical axis.
RotationSets the angle of the material properties.
Edge Fade (Tri-Planar Only)Sets how sharp or soft the transition is between the different axis or projection planes.
Normal Map InfluenceSets how much the normal map affects the transitions between axis or projection planes.
Projection Position XSets the X-axis 3D space position for the projection in relation to the texture project’s mesh(es).
Projection Position YSets the Y-axis 3D space position for the projection in relation to the texture project’s mesh(es).
Projection Position ZSets the Z-axis 3D space position for the projection in relation to the texture project’s mesh(es).
Projection Scale XSets the X-axis 3D space size for the projection in relation to the texture project’s mesh(es).
Projection Scale YSets the Y-axis 3D space size for the projection in relation to the texture project’s mesh(es).
Projection Scale ZSets the Z-axis 3D space size for the projection in relation to the texture project’s mesh(es).
Projection Rotation XSets the X-axis 3D space rotation for the projection in relation to the texture project’s mesh(es).
Projection Rotation YSets the Y-axis 3D space rotation for the projection in relation to the texture project’s mesh(es).
Projection Rotation ZSets the Z-axis 3D space rotation for the projection in relation to the texture project’s mesh(es).

Material Properties #

This section includes settings for textures and materials attached to the layer.

SettingDescription
Material ReferenceMaterial attached to the selected layer.
Material PreviewSmall preview thumbnail of material used in this layer. 
Enable MaterialEnable or disable the material attached to this layer. If disabled, the layer will preserve the settings and disable the material’s texture. Note: This only disables the attached material textures, so if a custom texture is added to any map slot, it will not be disabled by this option.
Material NameThe name of the material in the Library.
Reset ReferenceReset the reference material to its original state.
Reload MaterialReload the reference material from the disk.
Delete ReferenceRemove the reference material.
Edit MaterialCreate a copy of this material in the material editor.
Import MaterialImport material from disk.
Material Color PickerSample a given color or material data on the screen.

Mask Settings #

These are layer settings that are displayed when working with mask layers. For more information on generic texture settings, please refer to Global Texture Settings.

SettingDescription
Material ModeReceives texture content from the reference material.
Texture ModeAllows you to load a custom texture map.
Map Value (Grayscale Textures Only)Sets the value for this map type.
Map ColorEdit the color of the map.
Tangent Orientation (Normal Map Only)Interprets the normal map as either right- (Y+) or left-handed (Y-) coordinate space.
Reset ColorReset the map’s color to its original state.
Invert ColorInverts the values of the map.
ContrastAdjust the contrast for the map type.
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Updated on November 3, 2026
Decal LayersAdjustment Layers
Table of Contents
  • Preview Area
  • Active Maps
  • Projection
  • Material Properties
  • Mask Settings

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