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Toolbag Documentation (BETA)

Popular Searches: udim

Getting Started

23
  • Application Preferences
  • System Requirements
  • Keyboard Shortcuts
  • Supported File Types
    • Image/Video Formats
    • Toolbag Scene (.tbscene)
    • Universal Scene Description (.usd)
    • Marmoset Viewer (.mview)
    • glTF (.glTF)
    • Autodesk FBX (.fbx)
    • Wavefront OBJ (.obj)
    • Collada (.dae)
    • Alembic (.abc)
    • AutoCAD DXF (.dxf)
    • Stereolithography (.stl)
    • Polygon File (.ply)
  • Account & Licensing
    • Account Overview
    • Starting a Free Trial
    • Individual License Management
    • Studio License Management
    • Academic License Management
    • Offline Licensing
    • Access Order History
    • Manage Subscription Settings

Lighting & Rendering

5
  • Render Window
  • Lighting
  • Cameras
  • Shadow Catcher
  • Fog

Baking

8
  • Introduction to Baking
  • Baking Attributes
  • Map Types
  • Bake Groups
  • Cage Mesh
  • Tangent & Handedness
  • Projection Tools
  • Baking Tips & Tricks

Texturing

16
  • Introduction to Texture Projects
  • Input Maps
  • Project Maps
  • Export & Output Maps
  • Layering & Masking
    • Layers Window
    • Mask Stack
    • Blending Modes
  • Layer Types
    • Base Layers
    • Adjustment Layers
    • Processor Layers
    • Procedural Layers
    • Mask Layers
    • Carve Groups
    • Sync Points
    • Vector Layers
    • Decal Layers

User Interface

31
  • Workspaces
  • Global Texture Settings
  • Tool Settings
  • Selection Tools
  • Transform Tools
  • Light Controller Tool
  • Focus Tool
  • Color Picker
  • Viewports
  • Scene Window
  • History
  • Status Bar
  • Painting Tools
    • Painting Tools Overview
    • Paint/Erase
    • Flood Tool
    • Gradient Tool
    • Symmetry
    • Stencil
    • Clone Tool
    • Smudge Tool
    • Decal Tool
  • Library
    • Introduction to the Library
    • Brushes
    • Materials
    • Objects
    • Scenes
    • Skies
    • Smart Materials
    • Smart Masks
    • Textures
    • Sync a Shared Repository

Materials

49
  • Introduction to the Material Editor
  • Layers
    • Mask (Material Layers)
    • Vertex Color (Material Layers)
    • Height (Material Layers)
  • Texture
    • UV
    • UDIM
    • Triplanar
  • Displacement
    • Height
    • Vector
    • Parallax
  • Surface
    • Normals
    • Detail Normals
    • Bevel
  • Albedo
    • Albedo
    • Vertex Color (Albedo)
    • Albedo Gradient
  • Diffusion
    • Unlit
    • Lambertian
    • Microfiber
  • Transmission
    • Refraction
    • Subsurface Scattering
    • Volumetric Scattering
    • Thin Surface
  • Reflection
    • GGX
    • Glint
    • Anisotropic
    • Hair
  • Microsurface
    • Gloss
    • Roughness
    • Advanced Micro
  • Reflectivity
    • Specular
    • Advanced Metalness
    • Metalness
    • Reflective Index
  • Clearcoat Reflection
    • GGX
    • Anisotropic
    • Newton’s Rings
    • Hair
  • Clearcoat Microsurface
    • Gloss
    • Roughness
    • Advanced Micro
  • Clearcoat Reflectivity
    • Specular
    • Reflective Index
  • Emission
    • Emissive
    • Heat
    • Fluorescent
  • Occlusion
    • Occlusion
  • Transparency
    • Cutout
    • Dither

Animation

5
  • Intro to Animation Support
  • Keyframes Window
  • Timeline Window
  • Animation Sets
  • Turntable Animation

Python Integration

1
  • Scripting for Toolbag

Version History

29
  • Toolbag 5
    • Version 5.03
    • Version 5.02
    • Version 5.01
    • Version 5.00
  • Toolbag 4
    • Version 4.06
    • Version 4.05
    • Version 4.04
    • Version 4.03
    • Version 4.02
    • Version 4.01
    • Version 4.00
  • Toolbag 3 (legacy)
    • Version 3.08
    • Version 3.07
    • Version 3.06
    • Version 3.05
    • Version 3.04
    • Version 3.03
    • Version 3.02
    • Version 3.01
    • Version 3.0
  • Toolbag 2 (legacy)
    • Version 2.08
    • Version 2.07
    • Version 2.06
    • Version 2.05
    • Version 2.04
    • Version 2.03
    • Version 2.02
    • Version 2.01
    • Version 2.00
  • Home
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  • Texturing
  • Layering & Masking
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Layers Window

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Toolbag’s texturing system supports infinite layering and masking, allowing you to stack and mask any layer type to paint complex materials in a completely non-destructive workflow. You can create as many Groups, Layers, and Masks as you want. Mask layers can also be masked by child layers that affect only their parent layer. 

After setting up a Texture Project, select it in the Scene hierarchy and begin working with the Layers window. The Layers window lets you add content from the Library and build layers and masks using the available layer types.

Keep your work organized by grouping, merging, and rasterizing your layers. If you ever change your mind about a layer, you can easily convert your layer type without compromising your art.

There are two ways to open the Layers window:

  1. Open the Texture Workspace tab and find the Layers window
  2. Go to Main Menu > Window > Layers

The Layer Settings window displays settings for the layer you’re working with. These settings can vary depending on the type of layer you’re working with. You can open the Layer Settings tab via Main Menu > Window > Layer Settings. 

Blending Options #

SettingDescription
BlendingDetermines how the selected layer is blended with other layers.

Note: Blending only applies to the current map type.
OpacitySet the opacity for the selected layer.
Opacity LinkingToggle opacity linking, which synchronizes the opacity setting for all map types. Turn off to adjust the opacity of only the selected map type.

Layer Management #

Layer Adding #

SettingDescription
Paint LayerAdd a Paint layer.
Fill LayerAdd a Fill layer.
Vector LayerAdd a 3D Vector layer or Decal Vector layer
Decal LayerAdd a new Decal layer.
Adjustment LayerAdd an Adjustment layer.
Processor LayerAdd a Processor layer.
Procedural LayerAdd a new Procedural layer.

Layer Masking & Grouping #

SettingDescription
MaskAdd a Mask to the selected layer.
DuplicateDuplicates the selected item.
GroupAdd a layer group.
Carve GroupAdd a layer Carve Group.
DeleteDeletes the selected item(s).

Sync Point Layer Options #

SettingDescription
Sync PointAdd a new Sync Point layer. Sync Points synchronize input curvature, height, and ambient occlusion maps with layers below.
Refresh Sync PointsRegenerates out-of-date sync point maps.
Sync Points SettingsOpen the sync point settings window.

Layer Stack Context Menu #

Right-clicking any layer opens a context menu with options for modifying the layer.

SettingDescription
DeleteDelete selected layers or masks.
DuplicateDuplicate selected layer or masks.
Group SelectedCreate a group from selected layers or masks.
Carve Group SelectedCreate a carve group from selected layers.
UngroupUngroup content inside a selected group.
Copy Layer/Mask StackCopy selected layers or mask stack.
Copy Layer SettingsCopy settings from selected layer.
Paste LayerPaste copied layer. Note: You can paste copied layers into another copy of Toolbag.
Paste Layer SettingsPaste copied layers settings to selected layer. 
Paste Mask StackPaste copied mask stack to selected layer.
RasterizeRasterize a layer to a single image.
Rasterize With ChildrenRasterize selected group to a single image.
Merge SelectedMerge all selected layers to a single image.
Rasterize MaskRasterize selected mask to a single image.
Rasterize Layer + MaskRasterize selected layers with masks to a single image.
Save As Smart MaterialSave selected layers as a Smart Material to the library.
Export Smart MaterialExport selected layers as a Smart Material to the disk.
Save As Smart MaskSave selected layers as a Smart Mask to the library.
Export Smart MaskExport selected layers as a Smart Material to the disk.
Clear ContentsClear all content from selected Paint Layer.
Reset Tool SettingsReset all settings of an active tool of a selected layer to default.
Add MaskAdd a mask to the selected layer.
Add LayerAdd a new layer to the stack.
Add GroupAdd an empty group to the stack.
Convert LayerConvert selected layer to another one from the list.
Make Pass-Through BlendChange a group’s blend mode to Pass-Thru.
ColorHighlight selected layers or groups with a color.

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Updated on November 3, 2026
Blending ModesMask Stack
Table of Contents
  • Blending Options
  • Layer Management
    • Layer Adding
    • Layer Masking & Grouping
    • Sync Point Layer Options
  • Layer Stack Context Menu

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