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Toolbag Documentation (BETA)

Popular Searches: udim

Getting Started

23
  • Application Preferences
  • System Requirements
  • Keyboard Shortcuts
  • Supported File Types
    • Image/Video Formats
    • Toolbag Scene (.tbscene)
    • Universal Scene Description (.usd)
    • Marmoset Viewer (.mview)
    • glTF (.glTF)
    • Autodesk FBX (.fbx)
    • Wavefront OBJ (.obj)
    • Collada (.dae)
    • Alembic (.abc)
    • AutoCAD DXF (.dxf)
    • Stereolithography (.stl)
    • Polygon File (.ply)
  • Account & Licensing
    • Account Overview
    • Starting a Free Trial
    • Individual License Management
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Lighting & Rendering

5
  • Render Window
  • Lighting
  • Cameras
  • Shadow Catcher
  • Fog

Baking

8
  • Introduction to Baking
  • Baking Attributes
  • Map Types
  • Bake Groups
  • Cage Mesh
  • Tangent & Handedness
  • Projection Tools
  • Baking Tips & Tricks

Texturing

16
  • Introduction to Texture Projects
  • Input Maps
  • Project Maps
  • Export & Output Maps
  • Layering & Masking
    • Layers Window
    • Mask Stack
    • Blending Modes
  • Layer Types
    • Base Layers
    • Adjustment Layers
    • Processor Layers
    • Procedural Layers
    • Mask Layers
    • Carve Groups
    • Sync Points
    • Vector Layers
    • Decal Layers

User Interface

31
  • Workspaces
  • Global Texture Settings
  • Tool Settings
  • Selection Tools
  • Transform Tools
  • Light Controller Tool
  • Focus Tool
  • Color Picker
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    • Painting Tools Overview
    • Paint/Erase
    • Flood Tool
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    • Symmetry
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    • Smudge Tool
    • Decal Tool
  • Library
    • Introduction to the Library
    • Brushes
    • Materials
    • Objects
    • Scenes
    • Skies
    • Smart Materials
    • Smart Masks
    • Textures
    • Sync a Shared Repository

Materials

49
  • Introduction to the Material Editor
  • Layers
    • Mask (Material Layers)
    • Vertex Color (Material Layers)
    • Height (Material Layers)
  • Texture
    • UV
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  • Diffusion
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    • GGX
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    • Hair
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    • Metalness
    • Reflective Index
  • Clearcoat Reflection
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  • Occlusion
    • Occlusion
  • Transparency
    • Cutout
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Animation

5
  • Intro to Animation Support
  • Keyframes Window
  • Timeline Window
  • Animation Sets
  • Turntable Animation

Python Integration

1
  • Scripting for Toolbag

Version History

29
  • Toolbag 5
    • Version 5.03
    • Version 5.02
    • Version 5.01
    • Version 5.00
  • Toolbag 4
    • Version 4.06
    • Version 4.05
    • Version 4.04
    • Version 4.03
    • Version 4.02
    • Version 4.01
    • Version 4.00
  • Toolbag 3 (legacy)
    • Version 3.08
    • Version 3.07
    • Version 3.06
    • Version 3.05
    • Version 3.04
    • Version 3.03
    • Version 3.02
    • Version 3.01
    • Version 3.0
  • Toolbag 2 (legacy)
    • Version 2.08
    • Version 2.07
    • Version 2.06
    • Version 2.05
    • Version 2.04
    • Version 2.03
    • Version 2.02
    • Version 2.01
    • Version 2.00
  • Home
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  • Toolbag 5
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Version 5.01

0:00 / 5:44

Release Date #


5011 Hotfix: January 22nd, 2025
5010: December 16th, 2024

Release Announcement: https://marmoset.co/posts/marmoset-toolbag-5-official-release

Installers #


Windows: Download 5.01 (.exe)
macOS: Download 5.01 (.pkg)

5.01 Hotfix Changelog (5011) #


Texturing Improvements & Fixes #

  • Anisotropic Direction map painting works again.
  • Fixed a problem that caused the projection mode to get reset to UV when dragging textures and materials to fill layers.
  • Fixed a crash when hiding all vector shapes in a layer set to Brush mode.
  • The Blur layer now works correctly with texture projects that have non-square (1:1) resolution.
  • Resolved an issue with tri-planar fill layers and Material ID masks that could result in corrupt rendering of certain segments.
  • Shift and Ctrl-click work again when using the geometry selection tools.
  • Resolved a crash when changing between subdivision modes or adjusting settings for meshes linked to a texture project.
  • The Clone tool should no longer have problems sampling from polygons that are larger than the brush size.
  • Vector layer properties settings like warp, taper, and corner rounding are now mirrored consistently with symmetrical shapes.
  • Symmetry can now be disabled for vector shapes that snap to the center line.

Rendering & Material Fixes #

  • Resolved a variety of problems with blend modes and transparency for parallax in layered materials.
  • Colored values for ambient occlusion in Raster render mode work again.
  • Fixed a corrupt undo state when enabling height-based material layering.

Baking Fixes #

  • Ctrl key no longer gets stuck on when hitting Ctrl+B to start your bake.

Miscellaneous Fixes #

  • Export to Marmoset Viewer works again.
  • Python scripts with checkbox UI elements now work again.
  • Resolved a crash that could trigger when multiple mesh objects were selected and various interactions were performed.
  • Fixed a problem with font rendering that was causing some tooltips to get clipped.

5.01 Changelog (5010) #


Texturing Improvements #

  • Symmetry support has been added for solid and tube modes for Vector layers. Symmetry can be disabled on certain shapes for asymmetric effects and points snap to the center line.
  • For Vector layers in brush mode, we’ve added a setting to place brush splots at the control points.
  • Performance has been improved for Vector layers in brush mode, especially in cases with many brush splots.
  • Performance has been improved for vector shapes with round corners.
  • Performance has been improved for layers with many shapes.
  • Selections can now be inverted via Texture -> Select -> Invert (Shift+Ctrl+I).
  • The selection area now accounts for UDIM tile regions as expected when painting.
  • Masks now display with padding when previewing them in the viewport, which no longer gives the impression that the mask is not seamless.
  • The Clone Tool now respects the selection area.
  • The Clone Tool now works in the canvas view with texture projects in multiple texture set mode.
  • Clone stamping is now more stable when working over complex geometry.
  • Sync Points now update the texture data needed for the Direction layer type.
  • Sync Points now automatically refresh when layer visibility is toggled.
  • Bump map processing has been improved, resolving a problem with seam artifacts in Sync Point data.
  • Fill layers now automatically switch to UDIM projection mode when a UDIM texture set is loaded.
  • Mesh subdivision and UV smoothing is now accounted for, resolving problems relating to pixel padding when painting near UV borders.
  • Blend modes and masking work for Blur layers again.
  • The primary layer blend mode is now set consistently when you have either the primary color or mask thumbnail selected, resolving a bug that could allow invalid blend modes to be set for certain map types.
  • Layer names are now appended with a number when adding or duplicating layers.
  • Fixed a problem that could result in incorrect layer thumbnails drawing in Multiple Texture Sets mode.
  • The edit button for Input Maps now shows a list of maps in UDIM mode.
  • Added the Active Maps GUI to layer groups and carve layer groups to make disabling the different map types at the group lever easier.
  • Fixed a crash that could happen when deleting groups.
  • Rasterizing mask layers now works as expected.
  • Fixed an issue that caused some tools not to be available when layers and masks were selected in a specific order.
  • Pixel padding should now work correctly on AMD and some older NVIDIA GPUs.
  • Resolved a problem that was causing the ray tracing system to update too often when working with texture projects with displacement mapping.

Rendering & Materials Improvements #

  • Bevel Width in the Bevel shading model can now be masked with vertex color data.
  • Improved bevel shading on meshes with acutely overlapping geometry.
  • Temporal stability has been improved when using the GPU denoiser in the Ray Tracing mode, resulting in a more stable image.
  • The GPU denoising options have been simplified. The GPU denoiser is now the default option (when supported) and real-time denoising is always on in this mode.
  • Denoising in Hybrid mode now works with the Shadow Catcher object.
  • Shadow quality with direct lights has been improved in Hybrid when Light Sampling quality is set to Medium and Low. 
  • Blend modes now work with parallax mapping for layered materials.
  • Fixed a bug that could corrupt the lighting data if a procedural sky was placed in a folder with transform modifications.
  • The detail normal map texture now works again in the Detail Normals surface shading model.
  • Fixed a crash that could trigger when copying and pasting material settings, and deleting the layer.
  • Resolved some lighting artifacts that could appear with procedural skies when the sun is below the horizon line.
  • Generated normals are now updated on undo/redo when changing displacement settings.
  • Fixed a regression with the occlusion shading model that caused the material to get brighter if values over 1.0 were used.
  • Fixed a regression with the ACES and Reinhard tone mappers that caused artifacts to appear with high contrast settings.
  • Shading for the Detail Normals surface shading model when using triplanar projection should now match UV mode.
  • In Hybrid mode, volumetric scattering now falls back to the subsurface scattering model.
  • CPU denoising performance has been improved somewhat for viewport preview.
  • Displacement effects should now update as expected during undo and redo.

Scene & Miscellaneous Improvements #

  • Light Gel textures are now included when exporting scene bundles and when saving scenes with disabled textures.
  • Virtual camera (perspective, orthographic, etc) selection is no longer dropped when tooltips are triggered from the camera properties.
  • Toolbag 5 should now be recognized separately from previous versions in the Open With dialog on Windows.

User Interface Improvements #

  • Fixed a crash that could trigger when collapsing a viewport that had been removed and docked back into the main window.
  • Added Open Scene Folder option to the main menu.
  • Resolved a series of bugs that could cause the preview on mesh button for texture maps to display the wrong state or get stuck on.
  • Fixed a problem that could cause many invisible windows to get created on Mac.
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Updated on August 27, 2026
Version 5.02Version 5.00
Table of Contents
  • Release Date
  • Installers
  • 5.01 Hotfix Changelog (5011)
    • Texturing Improvements & Fixes
    • Rendering & Material Fixes
    • Baking Fixes
    • Miscellaneous Fixes
  • 5.01 Changelog (5010)
    • Texturing Improvements
    • Rendering & Materials Improvements
    • Scene & Miscellaneous Improvements
    • User Interface Improvements

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