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Toolbag Documentation (BETA)

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Getting Started

23
  • Application Preferences
  • System Requirements
  • Keyboard Shortcuts
  • Supported File Types
    • Image/Video Formats
    • Toolbag Scene (.tbscene)
    • Universal Scene Description (.usd)
    • Marmoset Viewer (.mview)
    • glTF (.glTF)
    • Autodesk FBX (.fbx)
    • Wavefront OBJ (.obj)
    • Collada (.dae)
    • Alembic (.abc)
    • AutoCAD DXF (.dxf)
    • Stereolithography (.stl)
    • Polygon File (.ply)
  • Account & Licensing
    • Account Overview
    • Starting a Free Trial
    • Individual License Management
    • Studio License Management
    • Academic License Management
    • Offline Licensing
    • Access Order History
    • Manage Subscription Settings

Lighting & Rendering

5
  • Render Window
  • Lighting
  • Cameras
  • Shadow Catcher
  • Fog

Baking

8
  • Introduction to Baking
  • Baking Attributes
  • Map Types
  • Bake Groups
  • Cage Mesh
  • Tangent & Handedness
  • Projection Tools
  • Baking Tips & Tricks

Texturing

16
  • Introduction to Texture Projects
  • Input Maps
  • Project Maps
  • Export & Output Maps
  • Layering & Masking
    • Layers Window
    • Mask Stack
    • Blending Modes
  • Layer Types
    • Base Layers
    • Adjustment Layers
    • Processor Layers
    • Procedural Layers
    • Mask Layers
    • Carve Groups
    • Sync Points
    • Vector Layers
    • Decal Layers

User Interface

31
  • Workspaces
  • Global Texture Settings
  • Tool Settings
  • Selection Tools
  • Transform Tools
  • Light Controller Tool
  • Focus Tool
  • Color Picker
  • Viewports
  • Scene Window
  • History
  • Status Bar
  • Painting Tools
    • Painting Tools Overview
    • Paint/Erase
    • Flood Tool
    • Gradient Tool
    • Symmetry
    • Stencil
    • Clone Tool
    • Smudge Tool
    • Decal Tool
  • Library
    • Introduction to the Library
    • Brushes
    • Materials
    • Objects
    • Scenes
    • Skies
    • Smart Materials
    • Smart Masks
    • Textures
    • Sync a Shared Repository

Materials

49
  • Introduction to the Material Editor
  • Layers
    • Mask (Material Layers)
    • Vertex Color (Material Layers)
    • Height (Material Layers)
  • Texture
    • UV
    • UDIM
    • Triplanar
  • Displacement
    • Height
    • Vector
    • Parallax
  • Surface
    • Normals
    • Detail Normals
    • Bevel
  • Albedo
    • Albedo
    • Vertex Color (Albedo)
    • Albedo Gradient
  • Diffusion
    • Unlit
    • Lambertian
    • Microfiber
  • Transmission
    • Refraction
    • Subsurface Scattering
    • Volumetric Scattering
    • Thin Surface
  • Reflection
    • GGX
    • Glint
    • Anisotropic
    • Hair
  • Microsurface
    • Gloss
    • Roughness
    • Advanced Micro
  • Reflectivity
    • Specular
    • Advanced Metalness
    • Metalness
    • Reflective Index
  • Clearcoat Reflection
    • GGX
    • Anisotropic
    • Newton’s Rings
    • Hair
  • Clearcoat Microsurface
    • Gloss
    • Roughness
    • Advanced Micro
  • Clearcoat Reflectivity
    • Specular
    • Reflective Index
  • Emission
    • Emissive
    • Heat
    • Fluorescent
  • Occlusion
    • Occlusion
  • Transparency
    • Cutout
    • Dither

Animation

5
  • Intro to Animation Support
  • Keyframes Window
  • Timeline Window
  • Animation Sets
  • Turntable Animation

Python Integration

1
  • Scripting for Toolbag

Version History

29
  • Toolbag 5
    • Version 5.03
    • Version 5.02
    • Version 5.01
    • Version 5.00
  • Toolbag 4
    • Version 4.06
    • Version 4.05
    • Version 4.04
    • Version 4.03
    • Version 4.02
    • Version 4.01
    • Version 4.00
  • Toolbag 3 (legacy)
    • Version 3.08
    • Version 3.07
    • Version 3.06
    • Version 3.05
    • Version 3.04
    • Version 3.03
    • Version 3.02
    • Version 3.01
    • Version 3.0
  • Toolbag 2 (legacy)
    • Version 2.08
    • Version 2.07
    • Version 2.06
    • Version 2.05
    • Version 2.04
    • Version 2.03
    • Version 2.02
    • Version 2.01
    • Version 2.00
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Application Preferences

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Crucial Toolbag app settings related to software updates, autosaving, UI, and content management can be found and modified in the Edit > Preferences (Ctrl+,) window.

App #

Modify software update and default scene settings.

SettingDescription
Check for UpdatesDetermines whether or not you will be prompted to install new updates. If enabled, Toolbag will check for new versions every time it opens.
Beta UpdatesToolbag will check for and update to the latest beta builds when they are available. Enable this if you want to test out the latest features under development. Note that beta builds may have bugs and are not recommended for production environments. Restart Toolbag for this to take effect.
Remember Window PositionIf enabled, UI windows will load with the last known position and size.
Tablet-Friendly InputEnables enhanced tablet compatibility. This setting can sometimes solve issues with tablet input and disables some mouse features.
Prompt for Unsaved ChangesIf enabled, you will be prompted to save any unsaved work when closing a scene.
Display TooltipsDisables the helpful little tooltip boxes. Pro-moves only.
Startup SceneSelects whether, on startup, Toolbag will open a blank scene, the last opened scene, or the template scene.
New ScenesDetermines whether new scenes are empty or created from the template scene.
Tablet BackendThe default backend when using a digitizer, defaults to the latest available to your operating system.

Content #

Adjust how the app handles the assets.

SettingDescription
Browse for Missing FilesDisplays prompt to locate missing external files, such as textures and animations, during scene loads.
Browse for Missing MeshesDisplays prompts to locate missing external meshes during scene loads.
Auto-Reload TexturesChanged textures will be automatically reloaded when Toolbag regains focus.
Auto-Reload Model ReferencesModel files will be automatically reloaded when Toolbag regains focus. This only applies to external model references. Models not imported as references will not reload.
Import Model As ReferencesModel files will import as file references instead of simply grouped objects. This allows for quick in-place model reloading. Note that disabling this feature will prevent animated meshes from being imported.
Import Materials with ModelsModel files will import along with any available material definitions, including textures and other parameters where available.
Existing MaterialsAction that should be taken when materials import with a duplicate name to one currently in the scene.
Default Tangent SpaceSets the tangent space that will be applied to meshes when imported. Choose the application that you most frequently use to bake normal maps.
Default Tangent OrientationNewly created bake and texture projects will default to this tangent space handedness.
Default UnitsDetermines which unit system to use for new scenes. This setting should match the unit setting in your 3D modeling application.

Autosave #

Modify software update and default scene settings.

SettingDescription
Autosave ScenesAutomatically save a backup of your scene to the autosave folder at the specified time interval.
Save Relative to SceneCreates autosave files in the same folder as your current scene. The Max Saves and Max Autosave Folder Size settings do not apply when this is option enabled.
Autosave PathDetermines the folder that backups are saved in.
Timer (mins)Determines how often autosaving occurs.
Max SavesDetermines the maximum number of autosaves to keep for a given scene. Older autosaves will be deleted when this value is exceeded. Using a value of 0 will retain all files.
Max Autosave Folder SizeThe maximum amount of space the autosave folder can use. Older autosaves will be deleted when the total size of the folder exceeds this value.
Max Size UnitsDetermines whether the Maximum Autosave Folder Size is set in GBs (gigabytes) or MBs (megabytes).
UsageThe size of the autosave folder.
ClearDelete all files in the autosave folder.
Open Autosaves FolderOpen the autosave folder location using the file explorer.

Library #

The following options allow you to customize your Library configurations and file paths.

SettingDescription
Automatic UpdatesAutomatically update assets when a new version is available.
DownloadsDetermine the path where first-party library content is stored.
User FilesDetermine the path where user third-party library content is stored.

GPU #

Optimize performance by adjusting GPU settings for a smoother experience. 

SettingDescription
GPU Timeout (secs)Allows for the adjustment of the Windows GPU “timeout” setting. Increasing this value can improve stability with complex scenes in some cases. A value between 10 to 30 seconds is recommended.
ApplyApplies the Windows GPU “timeout” value.
RevertResets the Windows GPU timeout setting to the default of 2 seconds. This may negatively affect stability for complex scenes.
Baker PrioritySelect a usage priority for the GPU during texture baking. Higher priorities will bake more quickly but may leave other programs somewhat unresponsive. A system experiencing instability or sluggishness during baking may benefit from use of the “Responsive” setting.
Ray TracingSelect a ray tracing engine for rendering and baking. “Accelerated” attempts to provide the best performance and makes use of new GPU features such as NVIDIA’s RTX. “Generic” works on all GPUs but is not as fast. Changing this setting requires an app restart.
Selective VSyncSelective VSync disables monitor synchronization during viewport ray tracing accumulation. This improves performance in some cases but may cause screen artifacts.

Output #

SettingDescription
Output PathSets the default directory where rendered images are saved when creating a new scene.
Show Watermark by DefaultDetermines whether or not the “Rendered in Marmoset Toolbag” watermark is enabled when creating a new scene.
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Updated on April 16, 2026
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Table of Contents
  • App
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    • Autosave
  • Library
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