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Toolbag Documentation (BETA)

Popular Searches: udim

Getting Started

23
  • Application Preferences
  • System Requirements
  • Keyboard Shortcuts
  • Supported File Types
    • Image/Video Formats
    • Toolbag Scene (.tbscene)
    • Universal Scene Description (.usd)
    • Marmoset Viewer (.mview)
    • glTF (.glTF)
    • Autodesk FBX (.fbx)
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Lighting & Rendering

5
  • Render Window
  • Lighting
  • Cameras
  • Shadow Catcher
  • Fog

Baking

8
  • Introduction to Baking
  • Baking Attributes
  • Map Types
  • Bake Groups
  • Cage Mesh
  • Tangent & Handedness
  • Projection Tools
  • Baking Tips & Tricks

Texturing

16
  • Introduction to Texture Projects
  • Input Maps
  • Project Maps
  • Export & Output Maps
  • Layering & Masking
    • Layers Window
    • Mask Stack
    • Blending Modes
  • Layer Types
    • Base Layers
    • Adjustment Layers
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User Interface

31
  • Workspaces
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Materials

49
  • Introduction to the Material Editor
  • Layers
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Animation

5
  • Intro to Animation Support
  • Keyframes Window
  • Timeline Window
  • Animation Sets
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Python Integration

1
  • Scripting for Toolbag

Version History

29
  • Toolbag 5
    • Version 5.03
    • Version 5.02
    • Version 5.01
    • Version 5.00
  • Toolbag 4
    • Version 4.06
    • Version 4.05
    • Version 4.04
    • Version 4.03
    • Version 4.02
    • Version 4.01
    • Version 4.00
  • Toolbag 3 (legacy)
    • Version 3.08
    • Version 3.07
    • Version 3.06
    • Version 3.05
    • Version 3.04
    • Version 3.03
    • Version 3.02
    • Version 3.01
    • Version 3.0
  • Toolbag 2 (legacy)
    • Version 2.08
    • Version 2.07
    • Version 2.06
    • Version 2.05
    • Version 2.04
    • Version 2.03
    • Version 2.02
    • Version 2.01
    • Version 2.00
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Specular

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Specular controls the size, intensity, and color of specular highlights on a material. It also supports Fresnel reflections, where surfaces appear more reflective at glancing angles and less reflective when viewed directly. This creates a natural transition from the material’s base color to stronger edge highlights.

This shading model uses a Specular Map (RGB), which defines the color and intensity of specular reflections across the surface.

Use cases include: 

  • Using Fresnel effects for realistic transitions on curved or glancing surfaces.
  • Controlling highlight size and intensity for metals, plastics, or glossy surfaces.
  • Adding colored reflections for materials such as coated metals, gemstones, or pearlescent finishes.

Specular maps can be generated in several ways:

  • Bake Projects in Toolbag: Create maps from high-resolution data.
  • Toolbag Library: Use pre-made textures.
  • Texture Projects in Toolbag: Paint or procedurally generate specular maps.
  • Third-Party Applications: Author maps externally.
SettingDescription
Specular Map Texture SlotAdd a specular texture by clicking on the slot or dragging and dropping one from the Library.
Channel SelectionDetermines which channel of the texture map will be used. It’s useful when, instead of using multiple single textures, you use one texture with different grayscale maps in the different texture channels: Red, Green, Blue, and Alpha.
IntensitySets the intensity of the specular reflections.
Specular ColorSets the color of the specular reflections. Darker colors mean less reflections.
FresnelSets the intensity of the Fresnel effect, or how reflective surfaces are at grazing angles.
Fresnel ColorSets the color of the Fresnel effect. Darker colors mean less Fresnel effect.
Conserve EnergyEnergy conservation darkens the albedo map to ensure that the sum of diffuse and specular light is not greater than the amount of light that hits the object.
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Updated on November 3, 2026
Reflective IndexAdvanced Metalness

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