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Toolbag Documentation (BETA)

Popular Searches: udim

Getting Started

23
  • Application Preferences
  • System Requirements
  • Keyboard Shortcuts
  • Supported File Types
    • Image/Video Formats
    • Toolbag Scene (.tbscene)
    • Universal Scene Description (.usd)
    • Marmoset Viewer (.mview)
    • glTF (.glTF)
    • Autodesk FBX (.fbx)
    • Wavefront OBJ (.obj)
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    • Polygon File (.ply)
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Lighting & Rendering

5
  • Render Window
  • Lighting
  • Cameras
  • Shadow Catcher
  • Fog

Baking

8
  • Introduction to Baking
  • Baking Attributes
  • Map Types
  • Bake Groups
  • Cage Mesh
  • Tangent & Handedness
  • Projection Tools
  • Baking Tips & Tricks

Texturing

16
  • Introduction to Texture Projects
  • Input Maps
  • Project Maps
  • Export & Output Maps
  • Layering & Masking
    • Layers Window
    • Mask Stack
    • Blending Modes
  • Layer Types
    • Base Layers
    • Adjustment Layers
    • Processor Layers
    • Procedural Layers
    • Mask Layers
    • Carve Groups
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User Interface

31
  • Workspaces
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    • Introduction to the Library
    • Brushes
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    • Textures
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Materials

49
  • Introduction to the Material Editor
  • Layers
    • Mask (Material Layers)
    • Vertex Color (Material Layers)
    • Height (Material Layers)
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    • UV
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    • Albedo
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  • Diffusion
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  • Transmission
    • Refraction
    • Subsurface Scattering
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  • Reflection
    • GGX
    • Glint
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  • Microsurface
    • Gloss
    • Roughness
    • Advanced Micro
  • Reflectivity
    • Specular
    • Advanced Metalness
    • Metalness
    • Reflective Index
  • Clearcoat Reflection
    • GGX
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  • Clearcoat Reflectivity
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  • Emission
    • Emissive
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  • Occlusion
    • Occlusion
  • Transparency
    • Cutout
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Animation

5
  • Intro to Animation Support
  • Keyframes Window
  • Timeline Window
  • Animation Sets
  • Turntable Animation

Python Integration

1
  • Scripting for Toolbag

Version History

29
  • Toolbag 5
    • Version 5.03
    • Version 5.02
    • Version 5.01
    • Version 5.00
  • Toolbag 4
    • Version 4.06
    • Version 4.05
    • Version 4.04
    • Version 4.03
    • Version 4.02
    • Version 4.01
    • Version 4.00
  • Toolbag 3 (legacy)
    • Version 3.08
    • Version 3.07
    • Version 3.06
    • Version 3.05
    • Version 3.04
    • Version 3.03
    • Version 3.02
    • Version 3.01
    • Version 3.0
  • Toolbag 2 (legacy)
    • Version 2.08
    • Version 2.07
    • Version 2.06
    • Version 2.05
    • Version 2.04
    • Version 2.03
    • Version 2.02
    • Version 2.01
    • Version 2.00
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Fluorescent

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Fluorescent enables materials to absorb HDRI lighting and re-emit it, producing a bright, fluorescent glow. This effect is ideal for objects like neon signs, glowing plastics, or other surfaces that react to environmental lighting. 

Emissive provides constant light emission, Heat conveys temperature-based glow, and Fluorescent reacts to environmental lighting, creating vivid, reactive colors. Together, these shaders offer versatile options for creating glowing and illuminated materials in your scene.

A Fluorescent Map (RGB) texture can be assigned to define the color and intensity of the fluorescence, which can be baked in Toolbag, sourced from the Toolbag Library, painted using a Texture Project, or created in third-party applications.

SettingDescription
Fluorescent Map Texture SlotAdd a fluorescent texture by clicking on the slot or dragging and dropping one from the Library.
ColorSpecifies the color of the fluorescence effect. Fluorescent materials emit light when absorbing nonvisible wavelengths, such as ultraviolet.
StrengthDetermines the relative magnitude of the fluorescence effect. This value can be greater than 1.0 to emulate cases where incident non-visible light wavelengths are more intense than visible ones.
Under ClearcoatWhen enabled, emission is attenuated by the clearcoat layer so that it looks like it’s coming from inside the object.
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Updated on November 3, 2026
HeatEmissive

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