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Toolbag Documentation (BETA)

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Getting Started

23
  • Application Preferences
  • System Requirements
  • Keyboard Shortcuts
  • Supported File Types
    • Image/Video Formats
    • Toolbag Scene (.tbscene)
    • Universal Scene Description (.usd)
    • Marmoset Viewer (.mview)
    • glTF (.glTF)
    • Autodesk FBX (.fbx)
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Lighting & Rendering

5
  • Render Window
  • Lighting
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  • Shadow Catcher
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Baking

8
  • Introduction to Baking
  • Baking Attributes
  • Map Types
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  • Cage Mesh
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  • Projection Tools
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Texturing

16
  • Introduction to Texture Projects
  • Input Maps
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  • Layering & Masking
    • Layers Window
    • Mask Stack
    • Blending Modes
  • Layer Types
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User Interface

31
  • Workspaces
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Materials

49
  • Introduction to the Material Editor
  • Layers
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Animation

5
  • Intro to Animation Support
  • Keyframes Window
  • Timeline Window
  • Animation Sets
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Python Integration

1
  • Scripting for Toolbag

Version History

29
  • Toolbag 5
    • Version 5.03
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    • Version 4.06
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    • Version 4.04
    • Version 4.03
    • Version 4.02
    • Version 4.01
    • Version 4.00
  • Toolbag 3 (legacy)
    • Version 3.08
    • Version 3.07
    • Version 3.06
    • Version 3.05
    • Version 3.04
    • Version 3.03
    • Version 3.02
    • Version 3.01
    • Version 3.0
  • Toolbag 2 (legacy)
    • Version 2.08
    • Version 2.07
    • Version 2.06
    • Version 2.05
    • Version 2.04
    • Version 2.03
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    • Version 2.01
    • Version 2.00
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Textures

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Note: The following content only works in Toolbag’s Texture Projects.

This folder contains Textures. These can be used under many tools and layers to add weathering effects to your textures. Among the textures available are grunges for Brushes, various Grunge Maps, decorative Patterns, and decal-like Stencils.  

Brushes #

Brush textures are comprised of sprite sheets, meaning every painted stroke can give subtle, natural variation to your mark-making. You’ll look to your Tool Settings window to customize your brush settings and apply a unique texture as your Brush Tip.

  1. Select a texture project in your scene hierarchy and create a Paint layer in your Layers window.
  2. Drag and drop a texture from the Library’s ‘Textures > Brushes’ folder into the Brush Texture input of the Tool Settings window.
  3. Paint across your mesh in the 3D viewport. Adjust the brush settings along the way using the numerous Brush Tip and Projection options available in your tool settings.

Grunge Maps #

Grunge Maps are tiling textures that add wear, grime, scratches, and age to your textures. To use Grunge Maps in your texture projects:

  1. Add a Fill or other layer type with a texture slot, such as a Dirt or Scratch processor.
  2. Navigate to the Textures > Grunge Maps folder in the Library.
  3. Select a Grunge Map and drag and drop it to a texture slot in your Layer Settings window.

Patterns #

Patterns are useful for quickly adding decorative, seamless tiling detail to your texture project. Some fabric-based patterns, such as camo and plaid, include multi-color information and can be converted to grayscale when used as masks. 

Patterns can be used in a variety of ways, but one use case to try:

  1. Download a pattern of your choice from Textures > Patterns.
  2. Add a Fill Mask to a layer.
  3. Drag your pattern from the Library window onto the Mask input of the fill mask’s Material Properties.
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Updated on November 3, 2026
Smart MasksSync a Shared Repository
Table of Contents
  • Brushes
  • Grunge Maps
  • Patterns

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