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Toolbag Documentation (BETA)

Popular Searches: udim

Getting Started

23
  • Application Preferences
  • System Requirements
  • Keyboard Shortcuts
  • Supported File Types
    • Image/Video Formats
    • Toolbag Scene (.tbscene)
    • Universal Scene Description (.usd)
    • Marmoset Viewer (.mview)
    • glTF (.glTF)
    • Autodesk FBX (.fbx)
    • Wavefront OBJ (.obj)
    • Collada (.dae)
    • Alembic (.abc)
    • AutoCAD DXF (.dxf)
    • Stereolithography (.stl)
    • Polygon File (.ply)
  • Account & Licensing
    • Account Overview
    • Starting a Free Trial
    • Individual License Management
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Lighting & Rendering

5
  • Render Window
  • Lighting
  • Cameras
  • Shadow Catcher
  • Fog

Baking

8
  • Introduction to Baking
  • Baking Attributes
  • Map Types
  • Bake Groups
  • Cage Mesh
  • Tangent & Handedness
  • Projection Tools
  • Baking Tips & Tricks

Texturing

16
  • Introduction to Texture Projects
  • Input Maps
  • Project Maps
  • Export & Output Maps
  • Layering & Masking
    • Layers Window
    • Mask Stack
    • Blending Modes
  • Layer Types
    • Base Layers
    • Adjustment Layers
    • Processor Layers
    • Procedural Layers
    • Mask Layers
    • Carve Groups
    • Sync Points
    • Vector Layers
    • Decal Layers

User Interface

31
  • Workspaces
  • Global Texture Settings
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  • Selection Tools
  • Transform Tools
  • Light Controller Tool
  • Focus Tool
  • Color Picker
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    • Painting Tools Overview
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    • Flood Tool
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  • Library
    • Introduction to the Library
    • Brushes
    • Materials
    • Objects
    • Scenes
    • Skies
    • Smart Materials
    • Smart Masks
    • Textures
    • Sync a Shared Repository

Materials

49
  • Introduction to the Material Editor
  • Layers
    • Mask (Material Layers)
    • Vertex Color (Material Layers)
    • Height (Material Layers)
  • Texture
    • UV
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    • Albedo
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  • Diffusion
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    • Refraction
    • Subsurface Scattering
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  • Reflection
    • GGX
    • Glint
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    • Hair
  • Microsurface
    • Gloss
    • Roughness
    • Advanced Micro
  • Reflectivity
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    • Advanced Metalness
    • Metalness
    • Reflective Index
  • Clearcoat Reflection
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  • Clearcoat Reflectivity
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  • Emission
    • Emissive
    • Heat
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  • Occlusion
    • Occlusion
  • Transparency
    • Cutout
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Animation

5
  • Intro to Animation Support
  • Keyframes Window
  • Timeline Window
  • Animation Sets
  • Turntable Animation

Python Integration

1
  • Scripting for Toolbag

Version History

29
  • Toolbag 5
    • Version 5.03
    • Version 5.02
    • Version 5.01
    • Version 5.00
  • Toolbag 4
    • Version 4.06
    • Version 4.05
    • Version 4.04
    • Version 4.03
    • Version 4.02
    • Version 4.01
    • Version 4.00
  • Toolbag 3 (legacy)
    • Version 3.08
    • Version 3.07
    • Version 3.06
    • Version 3.05
    • Version 3.04
    • Version 3.03
    • Version 3.02
    • Version 3.01
    • Version 3.0
  • Toolbag 2 (legacy)
    • Version 2.08
    • Version 2.07
    • Version 2.06
    • Version 2.05
    • Version 2.04
    • Version 2.03
    • Version 2.02
    • Version 2.01
    • Version 2.00
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Blending Modes

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Blending modes are an effect used to blend the selected layer with the layers below. Different blend modes determine how the contents of the selected layer will blend.

SettingDescription
Pass-Thru(Groups only) This blend mode allows layers inside a group not set to Standard blend mode to affect layers outside the group.
StandardThis is the default blend mode for layers, displaying opaque color information with no blending applied to layers beneath.
AddBrightens the base color to match the blend color, resulting in a lighter appearance. If the color is black, the blending produces no change.
MultiplyThis mode multiplies the colors of the current layer to the layers below, resulting in a darker appearance.
OverlayUses the effects of the Multiply or Screen blend mode depending on the base color. It increases contrast and saturation while preserving the highlights and shadows of underlying layers.
ScreenInverts the layer’s colors and multiplies them with the colors of the layers below. The resulting colors will be brighter than the original colors.
LightenCompares the brightness of the pixels in the current layer with the brightness of the pixels in the layers below it and selects the brighter of the two. This can be useful for brightening specific areas of an image.
DarkenCompares the brightness of the pixels in the current layer with the brightness of the pixels in the layers below it, and selects the darker of the two. This can be useful for darkening specific areas of an image.
Color DodgeThis blend mode brightens the base color by decreasing the contrast between it and the blend color. This blend mode is useful for creating highlights.
Color BurnThis darkens the base color by increasing the contrast between it and the blend color. This blend mode is often used to create shadows or darken specific areas.
Linear BurnDarkens the colors of the current layer and is similar to Multiply. However, Linear Burn produces a more aggressive effect. This blend mode helps add depth and contrast to your textures.
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Updated on April 27, 2023
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